Re: Why was the difficulty of pirates set so high?
Posted: Tue Mar 17, 2020 2:35 am
If I remember correctly, I soon adopted landing strategy opposite of what was recommended (approach station at around half speed, then slow down and synchronise rotation and than slowly and carefully fly ahed, maintaining rotation in sync) - I stopped somewhere between planet and station, carefully get into center line, then approached station without any rotation, just waiting for right angle of the dock to maximise speed ahead and hit the dock when it was horisontal.
It was much safer, as the phase, where the ship was part in the dock, but not docked yet was, when you can get big damage or be destroyed, if your rotation was not correct enought, so you touched the walls. Flying as fast as possible minimised the time of this phase and if you predict correctly the angle, you was just in before the rotation had chance put walls near your hull
And in Oolite it worked as well - if you where corectly aligned, it was easy to get the right moment just by manipulating the speed (especially with Fuel Injectors) and spend only a fraction of second in dangerous area inside dock.
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About pirates and cargo I thing, that in Oolite, if you release some cargo, they will go to scoop it and fire on you only if you are accidetally in their crosshairs. But at the moment they have no cargo to hunt and scoop, they again will go after you - so it was critical to disengage faster, than they was able to finish scooping your cargo.
It was much safer, as the phase, where the ship was part in the dock, but not docked yet was, when you can get big damage or be destroyed, if your rotation was not correct enought, so you touched the walls. Flying as fast as possible minimised the time of this phase and if you predict correctly the angle, you was just in before the rotation had chance put walls near your hull
And in Oolite it worked as well - if you where corectly aligned, it was easy to get the right moment just by manipulating the speed (especially with Fuel Injectors) and spend only a fraction of second in dangerous area inside dock.
---
About pirates and cargo I thing, that in Oolite, if you release some cargo, they will go to scoop it and fire on you only if you are accidetally in their crosshairs. But at the moment they have no cargo to hunt and scoop, they again will go after you - so it was critical to disengage faster, than they was able to finish scooping your cargo.