Cody wrote:
stranger wrote: ↑Wed Mar 13, 2019 3:36 amPersonally I like Darwinian Ooniverse.
<nods> Aye!
Darwinian = survival of the fittest, right?
In a game sense: no special breaks for the player, right?
A safe area is a safe area for players and non-players alike, right?
My point was that we used to have these safe areas, these 'paddling pools', easilly accessible from Lave and (to a greater or lesser extent) throughout all the eight maps. They're not so safe since the change I mentioned but they're also more confusing. Difficulty is one thing but clarity, ease of use was also affected. We lost the system government type as a reliable indicator of difficulty.
There's some fluff text on the f7 screen of course but the main use of it was to easily and reliably summarise key information about the system:
Government = safety
Econony = trade prices
Tech level = shipyard
Radius = fuel scooping
There was already some variance (e.g. prices, ships available) but you knew what might appear and also what wouldn't. Jumped by 8 pirates in a corporate? Welcome to Leesti... How many can you expect to get jumped by in an anarchy (it's been a while for me)? Is it many more than 8? Complexity doesn't have to be a problem but I would suggest that a lack of clarity is. When f7 tells you it's safe and f6 tells you it's dangerous then I would suggest there is a problem.
So, if we're to stick with this system of neighbours influencing each other (not that it's in anyway my decision of course) then how about a new indicator on the f7 screen, a new way to reliable gauge a systems threat level? You could still have randomness: there's no guarantee that the next trip will be as safe as the last. Currently we have some corporate states that are reliably (perhaps even considerably in some cases) more dangerous than others. Yes, you can look at the f6 map and work it out for yourself but there are two problems here for me:
1. Less convenient, easier to misjudge and no more fun than before
2. Too many anrchies and feudal systems near to Lave and its environs to have a really safe route to get you started
You could perhaps argue that the second point is related to 'Darwinism' (in terms of getting started) but the first, I think, is unrelated. Without oxp the player has no escorts or fellow gang members for support, either as a beginner or as a veteran. Yes, you can run into support but the opposite is also (and often more frequently) true. Some things are already stacked against the player (and admittedly some others in the player's favour).
I suggested a slightly complex 'solution' above but even if it were just another line on f7 e.g. 'Pirate Threat:' ranked from very low through to very high, then that would be easy to use. As long as there were some low threat systems clearly labelled near Lave, with at least some economic variance, then all's well (at least in so far as I see it).
The paddling pools, however small, would then exist naturally, without the need for a beginner's area.