Re: FICC
Posted: Wed Jul 22, 2020 6:24 pm
That safety shut off would be very nice; let’s just say that running into a ship is very easy to do accidentally now (when throttle is maxed).
Very small nitpick, but in the FCB, the && wsq in the following line is unnecessary because wsq isn't being cached across game restarts and ps._qchargerCheck === true implies the existence (and therefore truthy-ness) of the world script.
Very small nitpick, but in the FCB, the && wsq in the following line is unnecessary because wsq isn't being cached across game restarts and ps._qchargerCheck === true implies the existence (and therefore truthy-ness) of the world script.
Code: Select all
if (ps._qchargerCheck === true && wsq) { // this is a do-once