If memory serves, HIMSN had a station in interstellar space. Tionisla Reporter has a planet in IS, as does Coyote's Run (alas, now broken) - Lago, it's called.

Moderators: winston, another_commander
If memory serves, HIMSN had a station in interstellar space. Tionisla Reporter has a planet in IS, as does Coyote's Run (alas, now broken) - Lago, it's called.
Its not as bad bad as it sounds, there are plenty of stations to chose from, just copy all relevant files to your own OXZ and rename it. In case you plan to use an original Star Trek starbase prepare yourself for some work, assigning the docking bay could be tricky
For turrets you should assign them to the hull, be careful there is currently no block to prevent them to hurt your own ship if wrongly assigned.Prester John wrote: ↑Thu Oct 18, 2018 3:23 pmThe only thing I can't get a grasp on it is : the coordinates of the lasers and the turrets.
My guess is that they have to depend on the center of the ship. And their orientation and position are fixed this way.
Right?
montana05 wrote: ↑Thu Oct 18, 2018 4:21 pmFor turrets you should assign them to the hull, be careful there is currently no block to prevent them to hurt your own ship if wrongly assigned.Prester John wrote: ↑Thu Oct 18, 2018 3:23 pmThe only thing I can't get a grasp on it is : the coordinates of the lasers and the turrets.
My guess is that they have to depend on the center of the ship. And their orientation and position are fixed this way.
Right?
My personal experience with lasers is that an unequal number got 1 center laser while equal numbers should be assigned in close range. Norby had some great OXP's for that:
http://wiki.alioth.net/index.php/Separated_Lasers
http://wiki.alioth.net/index.php/Multiple_Lasers
For me, Understanting is more valuable than Knowing.Griff wrote: ↑Sat Oct 20, 2018 8:16 pmIt can be very daunting getting your first ship in game but it really is a lot of fun once you getting it working, for placing lasers etc i found loading the object into wings3d and placing a vertex at the point where you want the laser/turret/subentity to be placed and making a note of the vertex co-ordinates worked really well for getting the settings for the shipdata.plist
If i can help getting your ship into game just let me know, once you have your first ship in game the others will be no problem![]()
Agreed to that, Star Trek got some great ships which would fit nicely to Oolite, lets say as visitors / designs from a neighbor space Federation.
While waiting for the outcry from our experts I admit that sometimes I just use the Gallery.OXP to assign lasers or turrets to a ship. Obviously its quick and dirty but most of the times it works.