Using all the lasers on rotation didn’t give it much change to recover. Keeping at a good range let me live. :-) (Not hard – turrets activate at about 5 km, it’s easy to hit from 25 km.)
Yes, the Secret Developer Powers are Mac-only (because it would take at least ten times as long to implement in a cross-platform way). I might actually make them available through an “enabling OXP” in future testing releases, but again Mac-only.
However, a script to make your ship appear by the station when you launch isn’t hard:
Code: Select all
// Configuration
this.role = "griff_krait_rich_pirate";
this.count = 3;
// Standard attributes
this.name = "Spawn-" + this.role;
this.author = "Jens Ayton";
this.copyright = "This script is hereby placed in the public domain.";
this.version = "1.0.2";
this.description = "Script to make several ships of a given role appear at the witchpoint after every jump.";
this.willLaunch = function()
{
var existing = system.countShipsWithRole(this.role);
var count = this.count - existing;
if (count > 0)
{
system.legacy_addSystemShips(this.role, count, 1.0);
LogWithClass("shipTest.spawn", "Generated " + count + " " + this.role + " for testing purposes.");
}
else
{
LogWithClass("shipTest.notSpawn", "Not generating any " + this.role + " -- there are already " + existing + " in system.");
}
}
(Name it
script.js and dump it in your AddOns folder. Requires 1.68; can’t be bothered to find the plist equivalent.)
Edit: Actually, for just texture testing, you can use
demoships.plist. Press left arrow on the demo screen (“Press Space to Continue”) to go to the end of the demo ship list; if you remove all other OXPs, this will be your ship.)