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Posted: Wed Jun 28, 2006 12:11 am
by lex_talionis
does this help?

http://oolite.aegidian.org/cyoship2/

down the bottom, it's got info on texturing etc.

Posted: Wed Jun 28, 2006 10:19 pm
by Kriken Overlord
I tried that, but it is too vague. I just need to know where to click to make the "Make External" thingy show up. THat's all that stands in my way.

On another note, I made a ship called "Stoner". It is a gutted asteroid full of ship. PM to download!

Posted: Wed Jun 28, 2006 11:54 pm
by aegidian
Kriken Overlord wrote:
I tried that, but it is too vague. I just need to know where to click to make the "Make External" thingy show up. THat's all that stands in my way.
Select and then right click on the entry for the texture in the 'Outliner' window in Wings.

Posted: Thu Jun 29, 2006 1:09 pm
by Cmdr. Wombat
Kriken Overlord wrote:
On another note, I made a ship called "Stoner". It is a gutted asteroid full of ship. PM to download!
Why not post it to Oosat?

Posted: Thu Jun 29, 2006 10:01 pm
by Kriken Overlord
I might. But all I could do without the Obj2DatTex thingy is replace the models and textures of an A-Wing with asteroid models and such. I feel like a theif. Besides... It's not very interesting. I didn't write a single line of code for it. Where can I get the Obj2DatTex thing? Actually, if anyone has it, can they e-mail it to [email protected]. If you can. My Mac is fussy, and downloads work best from there.

Posted: Sat Jul 01, 2006 6:00 pm
by Kriken Overlord
Actully, I can do the drop2dat thingy, but a NEW problem has shown up. ow do I make the propertyist with a text interface? In TetEdit or something? I made a new, really neat ship, and it has all the list, but it won't load. Poop.

Posted: Sat Jul 01, 2006 6:11 pm
by Murgh
Kriken Overlord wrote:
Actully, I can do the drop2dat thingy, but a NEW problem has shown up. ow do I make the propertyist with a text interface? In TetEdit or something? I made a new, really neat ship, and it has all the list, but it won't load. Poop.
get a decent text editor. like this. http://subethaedit.net/

Posted: Sat Jul 01, 2006 6:15 pm
by Kriken Overlord
So that will make it work? IS it free? And why won't what I already did work?

Posted: Sat Jul 01, 2006 7:27 pm
by JensAyton
On the Mac, I'd reccomend Property List Editor and/or Xcode, both of which are part of the free developer tools. Property List Editor has a somewhat restrictive interface which always generates valid plists. Xcode has a tool to validate plists and tell you where any problem is (Format menu -> Parse File as Property List).

Posted: Tue Aug 22, 2006 12:33 pm
by Cmdr. Wombat
<bump>

So there I was, cruising through the Reesdice system, when I came upon this...

Image


It just ain't natural...

After a few minutes they separated. I guess they were done.

Posted: Tue Aug 22, 2006 8:54 pm
by Zoot
You should have joined in. Two more and you could have had a Voltron.

Posted: Tue Aug 22, 2006 10:11 pm
by Arexack_Heretic
Ma-ma-ma, ma-ma-Macron one! woot!
:lol:
That is one funny pile-up.

At first glance I thought it was a subentity that could not find its model....but those do not have exhaustflames.

....actually you could reproduce that easilly, by attaching a Boa to the front of the Pelamis, and add an extra exhaust to the nose of the Pela.

I'm imagining 'Futurama-esque' pile-ups of ships near bussy stations.
:lol:

Posted: Fri Aug 25, 2006 6:24 pm
by Odo987
Mommy, where do escape capsules come from?