Re: Oolite 2.0 or II
Posted: Sat Aug 20, 2016 1:04 pm
It came to me while reviewing the characteristics of the core ships on the Wiki that one solution to the lane length is to globally buff the speed of the ships. Give +0.1LM, which would make the fastest ship 0.5LM. Does it have unintended consequences?
Of course it won't even half the duration of the trip, but that may be part of the solution.
With regard to getting extra speed by switching off shields, the justification is very simple. Propulsion by reaction works by ejecting mass at high speed. Usually the acceleration of the mass is obtained by burning it so that it expands and gains speed. But engine designs already exist (Vasimr for instance) in which the acceleration is performed with a magnetic field, hence energy consumption. Because shields are probably the #1 energy eater (it's likely that their energy consumption is function of the surface or the volume), switching them off is the best option. Lasers can continue to work because they normally use energy only when fired.
And it looks like a very good idea because it gives us what we want (speed) but is dangerous if used carelessly.
With regard to occupations, with the ideas on trading we came up with, browsing news and local markets works almost directly (we already have Market Inquirer MFD, maybe add a "newsfeed MFD" for sector-wide news). Doing that in my current setting (1 extra planet + a solar station) keeps me busy for the first couple of minutes upon arrival already. Broadcast MFD can be enhanced to inquiry other ships about nearby good deals. However, they by default have no reason to help you, so we could provide a more "aggressive" option: hacking into the computer of an another ship in order to get juicy information. Conversely, security checks/tuning (damn Windoows updates!) on your own computer security could become an activity.
Of course it won't even half the duration of the trip, but that may be part of the solution.
With regard to getting extra speed by switching off shields, the justification is very simple. Propulsion by reaction works by ejecting mass at high speed. Usually the acceleration of the mass is obtained by burning it so that it expands and gains speed. But engine designs already exist (Vasimr for instance) in which the acceleration is performed with a magnetic field, hence energy consumption. Because shields are probably the #1 energy eater (it's likely that their energy consumption is function of the surface or the volume), switching them off is the best option. Lasers can continue to work because they normally use energy only when fired.
And it looks like a very good idea because it gives us what we want (speed) but is dangerous if used carelessly.
With regard to occupations, with the ideas on trading we came up with, browsing news and local markets works almost directly (we already have Market Inquirer MFD, maybe add a "newsfeed MFD" for sector-wide news). Doing that in my current setting (1 extra planet + a solar station) keeps me busy for the first couple of minutes upon arrival already. Broadcast MFD can be enhanced to inquiry other ships about nearby good deals. However, they by default have no reason to help you, so we could provide a more "aggressive" option: hacking into the computer of an another ship in order to get juicy information. Conversely, security checks/tuning (damn Windoows updates!) on your own computer security could become an activity.