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Re: Killer pirates in 1.83

Posted: Tue Jan 19, 2016 8:46 am
by CWolf
maik wrote:
Cody wrote:
spara wrote:
They might be anywhere looking for suitable victims in growing numbers.
<grins> Invasion of the Killer Pirates!
...From Outer Space! :D
In Technicolor!!!

Re: Killer pirates in 1.83

Posted: Thu Jan 21, 2016 10:34 pm
by Cody
I'm bloody glad this bunch weren't killer pirates:

Image

Luckily, they were 'friendlies', and let me pass unchallenged... but I so wanted to gut that Anaconda!

Mind you, I did get blown away by killer Mamba escorts earlier - wtf?

Re: Killer pirates in 1.83

Posted: Thu Jan 21, 2016 11:15 pm
by CWolf
Cody, what HUD is that?

Re: Killer pirates in 1.83

Posted: Thu Jan 21, 2016 11:55 pm
by Cody
I'll refer you to the previous query (it's easier)!

Killer pirates in 1.85

Posted: Mon Aug 29, 2016 7:22 pm
by Cody
They're back! I blame Griff's Decals! <examines sombrero>

Re: Killer pirates in 1.83

Posted: Mon Aug 29, 2016 9:50 pm
by ffutures
I assume you've ruled out other factors such as valuable cargoes, passengers or parcels?

Re: Killer pirates in 1.83

Posted: Tue Aug 30, 2016 10:23 am
by Cody
I'm always carrying valuable parcels - got 150k's worth onboard, atm. I have ruled out the Beer Cooler though.

Re: Killer pirates in 1.85

Posted: Mon Feb 27, 2017 7:31 pm
by Cody
They're back again - and they've got a fiendish new trick! A bunch of 'em appeared on my scanner, all yellow, but I prepared to dump cargo and/or evade, just in case - too many for a convoy, I thought. Then one of them hit the comms: You owe us a drink when we get in, you know. That's trader escort talk, so I relaxed a little, and began to cruise on by - whereupon they all turned red and started pounding Spindrifter. Dumping over 20 cargo pods made no difference! Slaughter!