I get what your saying, but that snowball effect you mentioned (
snowballing) is the tricky part.
There are a few items (that are considered a
must have for good reason), that make it much easier to make money in a shorter amount of RL-time. "Large Cargo Bay" and "Witchfuel Injectors" are incredible powerful items in hindsight on their price. (They are much to cheap IMO to be considered balanced (, as the cobra mkIII is in itself).) I see no new to make them easier affordable. In Alite there are no injectors and the "Retro Thrusters" do cost 8000Cr. Now this is a hefty and a loan would make sense there.
Now I "balanced" (I confess, I balanced it not very much) the loan rates in a way, that even an adder start is doable. But I second, it's rather tempting to resort to illegal stuff under that kind of pressure. But if a Jameson want to stay clean it is possible. I switched from milk runs (which owned be just enough plus a bit extra) to bounty hunting (after I had enough to buy an injector and a beam laser) and while it takes a bit longer in RL-time I make more than enough in in-game turn-cycles to affort a military laser soon. Took me hours though!
Your analysis is correct. Oolite is a game, where it gets easier with equipment (leveling up), but my current loan repayment schemata is no exception. I would have to think of a new repayment plan and implement it. In "Recettear" (Capitalism, ho!!!) the repayment rates rise exponential each week. This would make a nice in the beginning, but challenging in the end sort of credit you mentioned. (This would also shorten the overall repayment time, that irks me.) But there is another side to this: After you bought those items you make a bit more money and than? There is no continued improvement flow ingame. After you bought the essential items, there are a few good advanced items, that help you to make even
a bit more money, but then the next step is a bigger ship. You hit a wall as you just can't earn more money and have no contract reputation.
(Also, in Recettear this kind of repayment is challenging and players try until they are successful, but I fear it would just scare players away in Oolite's case.)
Here's how I see the gameflow:
Start phase (no items, few credits):
- - player starts trading until she/he can afford to fill the ships belly completely with the most profitable items and/or takes one/a few parcel contracts.
Beginning phase (basic items, some money, that is invested at once):
- Player fits the ship with the most needed items (Large Cargo Bay, Injectors ,Passenger Berth Beamlaser, fuel scoops) to make earning money easier.
- Player continues trading/takes more contracts wherever possible/starts bounty hunting
- Wow, that first overhaul came surprisingly!
Early phase (Advanced items, some money, that is saved (in form of platinum,gold and gems when cheap and sold off with profit) to buy expensive items):
- Player saves money for expensive items.
- Player continues with boring milk runs/fulfils contracts and increases reputation with little gain at this point/shoots down offenders to finally buy that shield modification. What does that compass do? Oh, neat! Ah, the military laser. What can you do? WAHAHAHAHAHAHAHAHA!!!!!!
Middle phase (Nearly all items are bought, money can't be spend for much else)
- Player has almost everything and wants a new ship.....Ohhh, this'll take a while.
- Player continues with boring milk runs/fulfils contracts and increases reputation with still little gain at the beginning of this phase, but it gets better/shoots down offenders to finally buy that other ship.
- Oh, a mission. Exciting! Hmm, it's a hunt.
- (Casual player quits around here. Not that casual player starts to look into OXPs and starts anew. Hardcore fan continues)
Late phase:
- Can't tell you anything about it. Haven't been there. I hope I haven't lost the respect of the other board members with that statement.
As there is much challenge and growth involved the start and beginning phases are my favourites. The early phase is exciting and fun, too. It's that gap between the last bought item and that new ship, that gets old. I haven't seen any change in my contract reputation and than I explored the OXPs....and here I am.
I do believe that the first 3 phases are over too quickly! Therefore I love spara's start choice (I believe that makes the 5th time it mentioned this on the board) and I created this loan OXP. All just to milk that phases a bit more.
A loan in the beginning would instantly end the start and beginning phase and set the player right into the middle of the early phase.
A later, earned small kind of loan, would just shorten the early phase.
A loan that shortens the gap between purchasing two ships might be a fine thing!
But as I mentions: Your point is very valid! The game gets easier and fails to deliver an exciting turn after buying all the equipment. I'm more than just hesitant to make the items even more easily affordable (I like the players running from pirates!), but if you have an idea how to use the First Finance OXP afterwards to give a challenge, I'm very interested!!!
Oh God! This posting is this long again! Just what am I doing?