Re: First experiences / difficulties
Posted: Fri Jul 17, 2015 7:34 am
You probably want dogfights, if you're finding things difficult. The NPCs have much better aim in mid-range jousting than they do in a close turning dog fight.Fritz wrote:Most hostile encounters end up in dogfights, something I usually did only against the Thargoids on the C64.
Easiest way is to spend a few hundred credits on the Advanced Space Compass. Then you can press '\' to cycle between navigation targets of interest. The entry buoy is early on the list and labelled 'W'.Fritz wrote:Is there a trick to find the buoy after it went out of view?
While the NPCs don't have shields, they also don't have the same internal equipment model as the player, so you lose shields and you start taking potentially very serious internal damage, whereas they just lose energy. In a 1-on-1 fight with both of you hitting equally (but you having a military laser to their beam) then you'll certainly kill an NPC Cobra III but you will also lose your forward shield and probably take equipment or cargo damage as a result.Fritz wrote:So shouldn't the player have a big advantage in these head-on fights?
Certain NPCs (Pythons, Fer-de-Lances, some Kraits, some Asps) are considerably tougher than the basic Cobra III and even with a military laser probably shouldn't be taken on head-on.
You can - at great expense - upgrade your shield generators twice. With both upgrades fitted you have more shields on a single side of your ship than the majority of NPCs have total health, and head-on attacks become more practical.