Re: [WIP] New Deal Economies (for Oolite 1.81)
Posted: Mon Jul 12, 2021 4:36 pm
SW Economy is superb - I highly recommend it (and it's been a permanent inmate of my ManagedAddOns folder since Stranger published it)! And please note that Phkb has just now come out with a test version of his Risky business.oxz mixing his effects with those of Cim's Risk-based Economy: His OXZ is tweakable via library config to give the effects of either or both.Milo wrote: ↑Mon Jul 12, 2021 1:13 amI realize I'm bumping an older thread here, but Cholmondely, your assumption is incorrect. See for example, this script reference which shows one of the ways in which secondary markets can be modified by OXPs independently from the main planet of the system.
Also, it may be of interest in the context of this discussion to review the SW_Economy OXP. It is another recent take on economic tweaking. I stumbled across it while hunting for the above script reference link, having not seen it before.
I tried to summarise all of the various possibilities here: http://wiki.alioth.net/index.php/Economics - & here: http://wiki.alioth.net/index.php/Oolite_Trading - please critique!
I don't quite understand all of your Market Scripts page - am I correct in presuming that the possible secondary markets are merely modifications of the primary orbital market (ie - based on them but one can modify the primary prices and quantities?). If that is so, how easy is it to simulate a mining planetary economy on the secondary planet of a Highly Agricultural System (high prices for food, alcohol & textiles with barely any for sale, but oodles of minerals, gold, etc selling at rock-bottom prices)?