Redspear wrote:given an 'incompatible with'
You can rename my
lasercannons-conditions.js
and set any conditions within, then use
condition_script = "newlaser-conditions.js";
in your equipment.plist.
If you like my way to limit the strong lasers based on ship mass (as a compensation for the larger target area or a big laser simply does not looking good on a small escort) then after I read the
laser table I suggest to attach my condition script to these:
- Volt Variscan (longer range than stock Beam, high damage/shot and cooling),
- Hassoni-Kruger HK1-GCW (high damage/shot need large barrel),
- ColtMaster CM4 (the strongest both in damage/sec and cooling),
- Hassoni HiRad (highest damage/shot, a cannon),
- ColtMaster CM2 Star Laser (cannon and large heatsink),
- Ergon A28 (so many coolers need large space).
Sometimes in RL more company give similar names to different products so I have no problem with your cannons, but maybe better if we use it as a category name of my very slow lasers. Renaming your heaviest lasers to 'Bolt' mean a new category name which is a good solution, thank you.