Re: Proposal for 1.82: combat balance changes
Posted: Sun Aug 24, 2014 4:52 am
<applauds> I agree completely with this.Scouseair wrote:I disagree that the core game should cater for all skill levels equally. It should be left to OXZ/OXPs to make the game harder for those who want it. Not for difficulty to be forced on all. Currently 1.80 tries to cater for both by making the safe systems for the "low skill" and the dangerous systems for the "high skill". This just has the effect of making the safe systems boring and the dangerous systems impassable to any but the elite...unless you run away, dump cargo and run away or run away while using your rear laser until there are only a couple left. I think it's depressing that 1.80 forces you into just one combat tactic against groups. Where is the thrill in just running away and sniping? No room for any other tactic. Elite was a dogfighting game, meant to be played mostly with the front laser. I don't want to see the rear laser removed from the game, I just don't think you should be forced to use it as your primary weapon. I think this situation has come about because of the proliferation of uber groups. You are one ship and you are expected to take on waves of 10+....forcing you to run away and use your rear laser. It's a horrible way of increasing difficulty for the elites. What is needed are more OXZ/OXPs like "skilled npcs". Not false solutions like bigger and bigger bad guy groups which just punishes everyone....unless you run away and rear laser snipe. And anyway, what pirates would be stupid enough to keep following you while you whittled them down to manageable. I don't think we should cut off half the ooniverse to lower skilled players. Everyone should, with some experience under their belt, get the chance to make that profitable trade run to a dangerous system....and survive. It should be tough, yes, but not terminal. I think sometimes elite players forget what it's like to chase that title. Wanting to get more kills to advance their ranking. Forcing them to stick to areas where there is hardly ever a pirate means that chase slows to a crawl, meaning that coveted title of elite is going to take them forever to reach.