Page 3 of 3

Re: Should Oolite have a financial system?

Posted: Tue Aug 19, 2014 7:17 pm
by Zireael
Mmmkay... so will we get the ship cost divided by 100? :P

Re: Should Oolite have a financial system?

Posted: Tue Aug 19, 2014 7:23 pm
by cim
It would require quite a lot of other changes to actually do it in-game. I have an idea how, but it might be a while before I actually get round to writing the OXP.

Re: Should Oolite have a financial system?

Posted: Tue Aug 19, 2014 8:25 pm
by Malacandra
Interesting idea - which does make it much more economically feasible for a lot of ships to be in play. At the moment a vanilla Cobra III is worth orders of magnitude more than all of the trade goods a Coriolis station can hold.

Re: Should Oolite have a financial system?

Posted: Tue Aug 19, 2014 8:52 pm
by Norby
cim wrote:
divide the in-game cost of the ship by 100
I think 10 is enough which keep the cost over the value of the built-in alloys, computers, etc. (I have a detailed salvage formula in [wiki]Towbar[/wiki]).
Also need to divide the cost of many OXP equipments, for example a [wiki]Q-Charger[/wiki] should not cost more than the whole ship.

Re: Should Oolite have a financial system?

Posted: Wed Aug 20, 2014 5:57 am
by Switeck
cim wrote:
It would require quite a lot of other changes to actually do it in-game. I have an idea how, but it might be a while before I actually get round to writing the OXP.
I'm ok with that being an OXP, but please don't make that the core rules!

Re: Should Oolite have a financial system?

Posted: Thu Aug 21, 2014 1:07 am
by Diziet Sma
Malacandra wrote:
At the moment a vanilla Cobra III is worth orders of magnitude more than all of the trade goods a Coriolis station can hold.
I see this as all the trade goods they're willing to make available to YOU. There were some discussions about this a long time back.. the theory was that a Station has loads of goods on hand, but restricts how much is made available to any given trader, to ensure things don't get out of balance.