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Re: Svengali's OXPs - Maintainers needed.
Posted: Thu Aug 14, 2014 11:07 pm
by Tricky
Cody wrote:Diziet Sma wrote:Tricky has agreed to take on BGS..
Excellent!
Already have a bug fix for it.
Code: Select all
$ git diff HEAD^ HEAD
diff --git a/src/Scripts/BGS-M.js b/src/Scripts/BGS-M.js
index ff390d4..ea8673d 100644
--- a/src/Scripts/BGS-M.js
+++ b/src/Scripts/BGS-M.js
@@ -206,7 +206,7 @@ this.addToLRC = function(obj)
default: return(false);
}
if(typeof(obj.id)==='undefined') obj.id=obj.type;
- if(typeof(obj.action)==='string' && typeof(obj.gal!=='number')){
+ if(typeof(obj.action)==='string' && typeof(obj.gal)!=='number'){
for(var k=0;k<8;k++) this.LRC[k].push(obj);
} else this.LRC[obj.gal].unshift(obj);
this.LRCResort = true;
Line 209 is the problem.
Before I upload, am I right in thinking that the identifier stays the same? I'm also going to have to learn how the wiki file upload system works.
The current fix resides on my server at the moment...
Re: Svengali's OXPs - Maintainers needed.
Posted: Fri Aug 15, 2014 6:26 am
by cim
If you're taking over maintenance of an existing OXP, keep its old identifier.
Re: Svengali's OXPs - Maintainers needed.
Posted: Wed Sep 24, 2014 3:23 pm
by maik
Tricky wrote:I'm also going to have to learn how the wiki file upload system works.
You need a user on the wiki and then use the Upload File link in the menu on the left. PM me if you don't have a user yet.
Re: Svengali's OXPs - Maintainers needed.
Posted: Sat Nov 22, 2014 2:58 am
by Diziet Sma
Bumping to (hopefully) get some more attention.. still 5 OXPs needing maintainers.
Re: Svengali's OXPs - Maintainers needed.
Posted: Sun Nov 23, 2014 10:23 am
by Norby
Ok, then put my name next to CCL, Snoopers and Vector. These are already under my account in oxz admin page.
I do not want maintain
CCL MaterialsFinder. This aimed to developers only and just disturb players who accidentally install it if somebody put it into the expansion manager, so I suggest to leave as is (oxp and not oxz).
I skip [wiki]Keyconfig[/wiki] also. This is not a real oxp but a html+js tool, maybe somebody with hosting space will upload to be usable online, but need an update to show the newest keyboard functions.
Re: Svengali's OXPs - Maintainers needed.
Posted: Mon Nov 24, 2014 12:48 am
by Diziet Sma
Many thanks!
Updated.
Re: Svengali's OXPs - Maintainers needed.
Posted: Mon Jan 05, 2015 7:43 pm
by Svengali
Norby wrote:I skip [wiki]Keyconfig[/wiki] also. This is not a real oxp but a html+js tool, maybe somebody with hosting space will upload to be usable online, but need an update to show the newest keyboard functions.
I'd think an update for v1.80 keys should be rather straight forward. The only thing that really needs a little bit work is implementing a way to do the coloring for the numpad keys.
What are the keys for v1.80(+)?
Re: Svengali's OXPs - Maintainers needed.
Posted: Mon Jan 05, 2015 8:00 pm
by Norby
Svengali wrote:What are the keys for v1.80(+)?
New:
key_view_forward = "1";
key_view_aft = "2";
key_view_port = "3";
key_view_starboard = "4";
key_gui_screen_status = "5";
key_gui_chart_screens = "6";
key_gui_system_data = "7";
key_gui_market = "8";
key_gui_arrow_left = 253;
key_gui_arrow_right = 252;
key_gui_arrow_up = 255;
key_gui_arrow_down = 254;
key_fastactivate_equipment_a = "0";
key_fastactivate_equipment_b = "\t"; // tab
key_chart_highlight = "?";
key_cycle_mfd = ";";
key_switch_mfd = ":";
Removed:
key_energy_bomb = "\t"; // tab
key_cloaking_device = "0";
key_contract_info = "?";
Changed from:
key_dump_cargo = "d";
to:
key_dump_cargo = "D";
Re: Svengali's OXPs - Maintainers needed.
Posted: Tue Jan 06, 2015 4:06 pm
by Svengali
Thanks Norby .-)