]About the same as my images above. Tried the lower resolution in a window. Hmm. Is it a colour depth thing or something?
Could be I suppose... the colour depth is at 16bpp... That said I think it's more likely differences in rendering process.
The Pandora is based on an ARM based SoC. There are no drivers for it that offer OpenGL natively - only GLES, so the Oolite port uses a compatibility layer that that implements GL and converts it to GLES 1.x.
I'll give your grey scale version a go though, see how it looks.
This is quite interesting, I set my system to 16 bits and no problem. It's most probably a system thing. Does it do the same without better screens? There could be some indexed palette thing here too. Both better screens and the grey edition use indexed colours.
What does it do really? It looks like the image gets shrunk and enlarged. Actually, if you look closely to better screens bg in my screenshots and yours, there are artefacts there too. No idea how to tackle that .
It really looks like the Pandora port shrinks and enlarges the background image at some point. In gimp I resized the image proportions by 50% and enlarged by 200% using linear interpolation. The result looks like this:
Not exactly like in Neelix's shots, but close. Most notably zeroes are less blurred in my shot.
The grey version is at least close to readable, although it looks bad.