Page 3 of 3

Re: My First Paintjob. Cheers Smiv

Posted: Sun May 11, 2014 7:45 pm
by Cody
Bangbangduck wrote:
Fullscreen disables the function of the prt Sc key.
In-game, use shift+8 (*) for screenshots.

Re: My First Paintjob. Cheers Smiv

Posted: Mon May 12, 2014 5:22 am
by Diziet Sma
Cody wrote:
Bangbangduck wrote:
Fullscreen disables the function of the prt Sc key.
In-game, use shift+8 (*) for screenshots.
Yup.. no need for <Prt Sc> at all.. and you can even assign it to a joystick button if you wish. (the screenshots get saved to a snapshots folder inside your oolite-saves folder)

Re: My First Paintjob. Cheers Smiv

Posted: Mon May 12, 2014 10:50 pm
by Bangbangduck
A case where the acronym RTFM would have paid off me thinks! :oops:

Works perfectly thanks chaps.

In other news - I managed to unfold a practice piece in wings3d. I build in Sketchup import to wings and the result seems to work thus far. Wings3d is clever but there are, for me at least, issues with it's constructional method.

Still progress is progress!

BBD

Re: My First Paintjob. Cheers Smiv

Posted: Mon May 12, 2014 10:54 pm
by Cody
Diziet Sma wrote:
... you can even assign it to a joystick button if you wish.
Yeah, the gun-cam is well worth sacrificing a 'stick button for (as is the hud toggle) - perfect for those hurried, thick-of-the-action, shots!

Re: My First Paintjob. Cheers Smiv

Posted: Tue May 13, 2014 12:05 am
by Bangbangduck
I have an xbox pad I converted to PC type usb plug a long while ago. Currently mousing my ship but will look into using the 'pasty' again.

BBD

Re: My First Paintjob. Cheers Smiv

Posted: Tue May 13, 2014 12:18 am
by Cody
You can also create your own external view(s) - if you wanna try it, drop this into the custom-views section of your ship's shipdata.plist (you'll probably have to tinker with the view_position numbers a little, as this is from my late-model Griff Cobra Mk III)...

Code: Select all

{
	    view_description = "Cinematic One";
		 view_orientation = "0.9239 0.0 0.3827 0.0";
		 view_position = "247.4874 30.0 -247.4874";
		 weapon_facing = "FORWARD";
},
... but don't ask me about the view_orientation - I've never been able to figure those numbers out!


Disclaimer: this should work, but I give no guarantees.

Re: My First Paintjob. Cheers Smiv

Posted: Tue May 13, 2014 9:36 am
by Diziet Sma
Bangbangduck wrote:
A case where the acronym RTFM would have paid off me thinks! :oops:
Aye, it would.. but you'll never hear that from us, although we may mention the manual in passing.. this is "the friendliest board this side of Riedquat"™, after all.. we don't tell people to RTFM.. :mrgreen:

Re: My First Paintjob. Cheers Smiv

Posted: Tue May 13, 2014 10:57 pm
by Bangbangduck
Cody wrote:
You can also create your own external view(s) - if you wanna try it, drop this into the custom-views section of your ship's shipdata.plist (you'll probably have to tinker with the view_position numbers a little, as this is from my late-model Griff Cobra Mk III)...

Code: Select all

{
	    view_description = "Cinematic One";
		 view_orientation = "0.9239 0.0 0.3827 0.0";
		 view_position = "247.4874 30.0 -247.4874";
		 weapon_facing = "FORWARD";
},
... but don't ask me about the view_orientation - I've never been able to figure those numbers out!


Disclaimer: this should work, but I give no guarantees.
Cheers. I will give it a whirl at some point soon!
Diziet Sma wrote:
Bangbangduck wrote:
A case where the acronym RTFM would have paid off me thinks! :oops:
Aye, it would.. but you'll never hear that from us, although we may mention the manual in passing.. this is "the friendliest board this side of Riedquat"™, after all.. we don't tell people to RTFM.. :mrgreen:
I had noticed a lack of 'spikiness' on the boards. Quite refreshing to say the least :D

Here's a peak at my WIP of the CobraMKIII. Based on the Dat file from Smiv's shipset. Tweaked to have the 'Angle Iron' girdering. This was done in Sketchup having added .obj import plugin to it. Textures/material where added in sketchup. Initially I had a problem with sketchups internal .obj export. With it set to also export the texture/material information it failed.

So I did a quick google for an .obj exporter plugin and presto chango it works. So I imported the resultant file into wings3d where I have been playing with the UV/Cut/Unfold function. Slow progress but I am getting there. Here is the render from Kerkythea -

Image

BBD