Re: Communications Pack A
Posted: Sat Jul 25, 2015 6:01 pm
<chortles> Suicide by Cop - sweet! The evidence against The Ecstatic Alligator's Woe, M'lud!
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There was a short discussion about this a while back, as I recall - there were good reasons against it, I think. Something I'd like to see though, certainly.ffutures wrote:The thing that gets me about this one is that all of the guys who offer you a free ride to another system via wormhole always tell the truth about where they're going - you'd think occasionally you'd find they were leading you to a pirate ambush or something.
They have lied about actually jumping out of system, though. That's happened to me more than once. Asking for someone heading to system X, and another ship saying they were going that way and are happy to have me tag along. I've followed them outside the station aegis (waiting for them to jump) only to have them turn and open fire. As I recall from the thread where I reported this, others have said that's an occasional assassin tactic.ffutures wrote:The thing that gets me about this one is that all of the guys who offer you a free ride to another system via wormhole always tell the truth about where they're going - you'd think occasionally you'd find they were leading you to a pirate ambush or something.
That would be an OXP doing that, I presume?Layne wrote:Asking for someone heading to system X, and another ship saying they were going that way and are happy to have me tag along.
You tell me.Cody wrote:That would be an OXP doing that, I presume?Layne wrote:Asking for someone heading to system X, and another ship saying they were going that way and are happy to have me tag along.
Perhaps I have misunderstood you? I thought you meant the player asking for a lift. It has been a long day. As for aegis assassins, I've never seen them jump out. They wait for the player to either jump out, or go beyond the aegis, out of Viper-sight - then they will attack. When they attack is when they comm you.Layne wrote:You tell me. When I mentioned this behavior before, you were the one who reported that it was expected.
https://bb.oolite.space/viewtopic.php?f= ... 25#p235978
Yes, indeed! I meant when you, as a player, use Broadcast Comms to ask, 'Is anyone heading to Foo-foo Prime?', whereupon the NPC ships either ignore you, tell you they're headed somewhere else, or reply, 'sure, I'm going there, feel free to tag along.' At least twice that I can recall, I've had an NPC ship reply with the last option, and when I follow them away from the station, they never actually jump. Then if you follow them completely out of the station aegis, they suddenly turn hostile and attack. Is that an oxp doing that? I cannot say. Clearly there's at least /one/ oxp at work or I wouldn't have Broadcast Comms to begin with! If there's another that's causing those shady tactics-- either deliberately or as an interesting glitch-- I couldn't say without endless testing of various oxp combinations I've got. I'm going to say it's a clever tactic, and accept that even emergent behaviors can have a pretense to AI.Cody wrote:Perhaps I have misunderstood you? I thought you meant the player asking for a lift. It has been a long day. As for aegis assassins, I've never seen them jump out. They wait for the player to either jump out, or go beyond the aegis, out of Viper-sight - then they will attack. When they attack is when they comm you.Layne wrote:You tell me. When I mentioned this behavior before, you were the one who reported that it was expected.
https://bb.oolite.space/viewtopic.php?f= ... 25#p235978
Ah, so I was correct - an OXP giving you false intel?Layne wrote:I meant when you, as a player, use Broadcast Comms to ask, 'Is anyone heading to Foo-foo Prime?'
Why change it? It works as is-- even if not as intended. I personally like that little chance of being deceived when asking to hitch a ride. Please, leave it as it is, it's a very entertaining bit of emergent behavior!phkb wrote:Yes, that's broadcast comms, but it is using the destination system of the NPC to work out what the answer should be. Essentially it is a mechanism to uncover a parameter of an NPC ship. Other than that, though, no changes are being made to the game. Whether the NPC does or doesn't jump out is not determined by Broadcast Comms. That's purely up to the AI code of the NPC ship.
However, I made have to tweak the code a bit so that assassins won't respond to the hail.
Hell no.. assassins are supposed to be sneaky bastards.. keep it as is, please!phkb wrote:However, I made have to tweak the code a bit so that assassins won't respond to the hail.
Code: Select all
11:37:22.626 [script.javaScript.warning.ooliteDefined]: ----- JavaScript warning (Oolite Assassin AI 1.82): Unknown expansion key [commsPackA_enforcer_firedMissile] in string.
11:37:22.626 [strings.expand.warning.unknownExpansion]: ----- WARNING: Unknown expansion key [commsPackA_enforcer_firedMissile] in string.