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Re: [Release] Navigation MFD 1.2 for 1.79

Posted: Mon Jun 30, 2014 6:29 am
by cim
Cody wrote:
It's easy enough to reposition MFDs - is it possible to resize the display box and reduce the font size, or is all that fixed?
The font size is fixed relative to the MFD, but you can make the MFD smaller which will reduce the font size as well: change the width and height properties in hud.plist

Re: [Release] Navigation MFD 1.2 for 1.79

Posted: Mon Jun 30, 2014 9:56 am
by Cody
That simple, eh? Thank you, sir!

Re: [Release] Navigation MFD 1.2.1

Posted: Tue Jul 01, 2014 7:43 am
by spara
Updated to version 1.2.1

* Bug fix. Distance no longer shows 0.0 ly when target system is the same as current system.

Re: [Release] Navigation MFD 1.2.1

Posted: Tue Jul 01, 2014 1:17 pm
by Cody
I've resized my MFDs - they're still readable (for me, anyway), but take-up much less screen space, which is of importance to me.

Re: [Release] Navigation MFD 1.2.1

Posted: Tue Jul 01, 2014 1:27 pm
by spara
Cody wrote:
I've resized my MFDs - they're still readable (for me, anyway), but take-up much less screen space, which is of importance to me.
Nice. Maybe you should pack your heavily modified fighter HUD, and release it as an oxz? There's aren't many HUD alternatives in the manager, you know?

Re: [Release] Navigation MFD 1.2.1

Posted: Wed Jul 02, 2014 8:00 am
by Zireael
spara wrote:
Cody wrote:
I've resized my MFDs - they're still readable (for me, anyway), but take-up much less screen space, which is of importance to me.
Nice. Maybe you should pack your heavily modified fighter HUD, and release it as an oxz? There's aren't many HUD alternatives in the manager, you know?
That's a very good idea, both resizing MFDs and releasing new HUDs.

Re: [Release] Navigation MFD 1.3

Posted: Sun Jul 20, 2014 9:44 am
by spara
Updated to 1.3. The trial time is over, now it costs credits.

* Price tag is 650 credits and it's available from TL7 and higher stations. No pre-requirements.

No refunds this time. If you don't like it after you have bought it, remove the oxp :) .

Re: [Release] Navigation MFD 1.3

Posted: Tue Jul 22, 2014 7:06 pm
by Malacandra
I like it (and various other MFDs) but is there a compatibility issue with Hud_Selector? When I swap out one HUD for another, one or more MFDs vanish.

Re: [Release] Navigation MFD 1.3

Posted: Tue Jul 22, 2014 7:18 pm
by spara
Malacandra wrote:
I like it (and various other MFDs) but is there a compatibility issue with Hud_Selector? When I swap out one HUD for another, one or more MFDs vanish.
That probably happens because the HUDs have different number of MFDs defined. When you switch from 4 MFD HUD (mfds are internally names 1-4) to a 2 MFD HUD (named 1-2), the game loses track of what was in MFDs 3 and 4. Navigation MFD does not do anything to the HUD itself, it just feeds information to the MFD stack.

Re: [Release] Navigation MFD 1.3

Posted: Tue Jul 22, 2014 8:23 pm
by Malacandra
Thanks, that makes perfect sense!

Re: [Release] Navigation MFD 1.3

Posted: Sat Jul 26, 2014 9:42 pm
by Neelix
When I have a waypoint selected on the ASC the ASC target shows up on the MFD as "undefined"
I couldn't find any property I could set on the waypoint to change that.

- Neelix

Re: [Release] Navigation MFD 1.3

Posted: Sun Jul 27, 2014 6:36 am
by spara
Neelix wrote:
When I have a waypoint selected on the ASC the ASC target shows up on the MFD as "undefined"
I couldn't find any property I could set on the waypoint to change that.

- Neelix
Thanks for the heads up, Neelix. What a great oxp you have created, really handy :D .

Navigation MFD 1.3.1 now works with waypoints too.

Re: [Release] Navigation MFD 1.3.1

Posted: Sun Jul 27, 2014 6:57 am
by Neelix
spara wrote:
Thanks for the heads up, Neelix. What a great oxp you have created, really handy :D .
You're welcome spara, and thanks. :-)
spara wrote:
Navigation MFD 1.3.1 now works with waypoints too.
Nice. :-)

- Neelix

Re: [Release] Navigation MFD 1.3.1

Posted: Tue Nov 04, 2014 2:11 pm
by Cody
Using the current trunk nightly (1.81.0.6200-141103-e855d90), the Nav MFD doesn't seem to pick-up the hyperspace destination.
Possibly a premature report, as I'm still tweaking a fresh Oolite install - but hey!

Re: [Release] Navigation MFD 1.3.1

Posted: Tue Nov 04, 2014 5:44 pm
by cim
Something seems to be odd about the JS target system property. I'll check it out.

EDIT: and fixed for tonight's build.