I think this is a great thread, and have adopted some of the changes already mentioned, so I'll add some of my own small changes to Random Hits -which I think is a great OXP but found that the Seedy Space Bar a little unbalancing to the game.
Thus giving a 50% chance of a space bar in any anarchy system.
to reduce the chance of a ship yard at the bar - which I found a little strange anyway.
I also changed some details in each space bar to make them more varied in equipment price and tech level. I disliked that you could access high tech in any anarchy system, now you have to be lucky, and you will pay more if it's there
e.g.
I also modified the commodities.plist to make the pricing less extreme.
Code: Select all
{
random_hits_spacebar = (
("Food", 0, 0, 19, -1, -1, 250, 5, 5, 0), // modified reduced price
("Textiles", 0, 0, 18, -1, 0, 250, 5, 10, 0),
("Radioactives", 0, 0, 53, -2, -3, 0, 7, 15, 0),
("Slaves", 0, 0, 40, -5, -1, 0, 15, 15, 0), // modified price & quantity
("Liquor/Wines", 0, 0, 83, -2, -1, 250, 10, 5, 0), // modified reduced price
("Luxuries", 0, 0, 190, 8, -1, 250, 9, 21, 0),
("Narcotics", 0, 0, 30, -2, 20, -4, 100, 30, 0), // modified price & quantity
("Computers", 0, 0, 150, 14, -1, 250, 3, 21, 0),
("Machinery", 0, 0, 120, 6, 1, 250, 31, 10, 0),
("Alloys", 0, 0, 68, 2, 1, 5, 31, 10, 0), // modified price & quantity
("Firearms", 0, 0, 100, 13, 0, 0, 63, 0, 0),
("Furs", 0, 0, 176, -9, -9, 220, 63, 63, 0), // modified price & quantity = main station algorithm
("Minerals", 0, 0, 25, -1, -1, 25, 5, 3, 0), // modified reduced price & quantity
("Gold", 0, 0, 100, 0, 0, 0, 4, 0, 1),
("Platinum", 0, 0, 181, 0, 0, 0, 21, 0, 1),
("Gem-Stones", 0, 0, 50, 0, 0, 0, 10, 0, 2),
("Alien Items", 0, 0, 125, 1, 0, 0, 31, 0, 0)
);
}