Re: [RELEASE:] Riredi (ambience OXP)
Posted: Mon Feb 19, 2024 11:01 pm
For information and discussion about Oolite.
https://bb.oolite.space/
Update for PlanetFall v.2.0
Goodness!Captain Beatnik wrote: ↑Fri Jun 07, 2024 1:30 amWow, your makeover and improvements to the Riredi.oxp are fantastic, excellent work phkb! I also like the improvements you did to the Pitviper Mark II very much, they look great!
To Cholmondely: Thank you very much for your suggestions of names for some landing sights on Riredi, I am very honored! If you are looking for more lore, I think I still have some notes and thoughts regarding the planet riredi, the Coluber works and shipyards, Riredisec and riredian natives somewhere in my files.
Oh, and last but not least I have this: A picture taken by my riredian guide during my educational journey to Riredi 8 years ago showing me in front of a riredian mountain slug in the northern mountain slug reserve, approximately 1500 klicks northeast of Colubis City.
Many think the mountain slugs have their name because they lives in the mountains. Truth is, this lovely creatures have their name because they are HUGE as a mountain! The creature you see on the picture is as very young and thus quite small exemplar, not older than 300 standardyears i would guess. But it has already the typical and very beautiful and symbiotic forest or "symbioforest" on its back. I would guess the symbioforest of the Slug on the picture is composed of at least 2000 different types of plants, fungus and small animals.
The spikes - as well as the additional "daisy-cutters" on the Pitviper Mark II - in particular do not have any special scripting-code behind them that would give you an advantage when it comes to ramming. The entire hull of ship has! In the shipdata.plist you can tweak the "density" of a vessel. The density of a vessel effects its mass and thus the momentum and damage done in a collision. (You can find further information how "density" works in the docuemtation for Shipdata.plist.) A standard ship has a default desity value of 1.0, the Pitvipers have 3.0 each. Thus, in case of a collision, Pitvipers have three times the mass of a standard ship of similar size! This should give you a good advantage when it comes to ramming. (Unless you try to ram a coriolis-station of course, what all new commanders quite often try before they can afford their first docking computer, as we do all know very well. I must admit I have never done much testing how big the effect of tweaking the "density" to 3.0 realy is. Maybe a veteran captain flying a pitviper can provide some empirical knowledge to this mater.Pitviper: the edged spikes used for ramming. Do they really work as such? Do the shipdata.plist, etc., allow such modifications?
To learn how to ram, in the first step keep a wary eye on what a new commander normaly does to a space station when he tries to dock for the first time in his life. In the next step, do exact the same to ships that are smaller than the ship you are flying in. (Loool, sorry, just kidding, I just could not resist. ) All jesting aside, if you want to ram, just aim at the enemy ship, hit the thrusters, approach, and keep the enemy vessel in the crosshairs until collision. Ramming will only work if the mass of the vessel you are ramming is considerably smaller than the mass of your own vessel and your shields are still in a good condition. Personally, I believe ramming - even in a Pitviper! - is more spectacular than effective but, as I already said, I never did much testing on it so I realy can´t say if ramming as a battle tactic is advisable or not.Ramming: And how does one ram? How do you decide what to ram? Is there any sort of strategy you recommend for adding to the Oolite Tactics pages
I never thought about landing sites on the planet yet, but I am absolutely fine with your suggestion. I would just ad one additional site, the capital city of the local inhabitants, N-Ddshriiipjiziss (the name cannot be translated into the human language, you can only try to to paraphrase it. The meaning is approximately "Everlong-Pulsing-Garden-Of-Light-Where-The-Three-Twinkling-Shepherd-Mothers-Dwell". Of course this paraphrase is much to long for daily use, so the human inhabitants of Riredi gave the city a short name in their own language for daily use: Carbuncle.PlanetFall v2: What should the Riredi landing sites really be?