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Re: [1.79-only] Shipset Compatibility

Posted: Mon Feb 03, 2014 8:40 pm
by pagroove
Well I want both. Now I sometimes find a nice group and cruise along so to become part of it would be great. A sort of instant-pairing to the mother escort.

Re: [1.79-only] Shipset Compatibility

Posted: Tue Feb 04, 2014 5:17 am
by Keeper
cim wrote:
Well, or some extra lines in this one might be easier for players to manage: it doesn't hurt to have override blocks for ships which aren't installed.
True, though I'm also including a few bugfixes as a reminder of what the main OXP needs, plus a shipdata.plist for adding pirate versions of two ships that carry escorts, since the new AI roles have separate escort roles for trader escorts and pirate escorts thus the ships need separate entries same as the large core ships now have separate pirate versions in 1.79.

I'll be curious to know opinions on the roles I have chosen for each. For example, although the Cat is the fastest ship, it isn't an aegis raider or interceptor because it never has injectors; some slightly slower ships with at least 50% chance of having injectors were given those roles instead.

Re: [1.79-only] Shipset Compatibility

Posted: Tue May 20, 2014 8:02 pm
by cim
Shipset Compatibility 1.3 is now out to add a few extra compatibility statements. Link in first post and in OXZ manager updated.

Re: [1.79-only] Shipset Compatibility

Posted: Fri Jun 06, 2014 7:47 pm
by cim
And 1.4 is now out, adding a missing role to the Mamba, and fixing the default Thargoid AIs.