Re: Zieman's Habitat Station as a Zero-G stadium???
Posted: Mon Jun 09, 2014 1:25 pm
How do I change the spawn distance from the main station? I'd like to increase the distance - move it well outside the aegis.
For information and discussion about Oolite.
https://bb.oolite.space/
"market_definition" = ();
to the shipdata.plist
will restore default markets to the habitats.Nitpicking, but it will copy the system market to the habitats. Same prices and same quantities.Cody wrote:Anyone with ZHs installed, adding this"market_definition" = ();
to theshipdata.plist
will restore default markets to the habitats.
<chortles> Oh well, that's fine... it's purely eye-candy!spara wrote:Nitpicking, but it will copy the system market to the habitats. Same prices and same quantities.
Code: Select all
has_ncp_traffic = yes;
Code: Select all
{
"Hab_mk2" =
{
ai_type = "stationAI.plist";
allows_auto_docking = yes;
allows_fast_docking = yes;
beacon = "Zieman Habitat";
cargo_type = "CARGO_NOT_CARGO";
script_info = {bgs_tunnel_shape = "2.0";};
energy_recharge_rate = 100;
forward_weapon_type = "WEAPON_NONE";
frangible = 0;
has_ecm = yes;
has_escape_pod = no;
has_ncp_traffic = yes;
has_scoop = no;
"market_definition" = ();
materials =
{
"Hab_mk2_hull.png" =
{
diffuse_map = "Hab_mk2_hull.png";
normal_map = "Hab_mk2_hull_normalmap.png";
};
};
max_energy = 25000;
max_flight_pitch = 8;
max_flight_roll = 8;
max_flight_speed = 0;
missiles = 0;
model = "Hab_mk2_hull.dat";
name = "Zieman Habitat";
roles = "habmk2 station(0)";
rotating = yes;
station_roll = 0.02;
scan_class = "CLASS_STATION";
script = "Z_Hab_mk2_Station.js";
smooth = yes;
subentities =
(
"Hab_mk2_dock 0 -86 550 1 0 0 0", // docking bay
"Hab_mk2_dome 0 550 0 1 0 0 0", // dome inside wall
et cetera, et cetera
You have just entered the twilight zone!