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Re: Zieman's Habitat Station as a Zero-G stadium???

Posted: Mon Jun 09, 2014 1:25 pm
by Cody
How do I change the spawn distance from the main station? I'd like to increase the distance - move it well outside the aegis.

Re: Zieman's Habitat Station as a Zero-G stadium???

Posted: Tue Jun 10, 2014 11:56 am
by Zieman
I think changing the number 30000 to something bigger on lines 71, 73 & 75 in Z_Hab_mk2.js might just do that.

Re: Zieman's Habitat Station as a Zero-G stadium???

Posted: Tue Jun 10, 2014 12:00 pm
by Cody
Ah, that number, was it - done and thanks.

Re: Zieman's Habitat Station as a Zero-G stadium???

Posted: Tue Jun 10, 2014 12:15 pm
by Zieman
You're welcome!

Re: Zieman's Habitat Station as a Zero-G stadium???

Posted: Sat Dec 26, 2015 4:50 pm
by Cody
Anyone with ZHs installed, adding this "market_definition" = (); to the shipdata.plist will restore default markets to the habitats.

Re: Zieman's Habitat Station as a Zero-G stadium???

Posted: Sat Dec 26, 2015 6:15 pm
by spara
Cody wrote:
Anyone with ZHs installed, adding this "market_definition" = (); to the shipdata.plist will restore default markets to the habitats.
Nitpicking, but it will copy the system market to the habitats. Same prices and same quantities.

Re: Zieman's Habitat Station as a Zero-G stadium???

Posted: Sat Dec 26, 2015 6:39 pm
by Cody
spara wrote:
Nitpicking, but it will copy the system market to the habitats. Same prices and same quantities.
<chortles> Oh well, that's fine... it's purely eye-candy!

Re: Zieman's Habitat Station as a Zero-G stadium???

Posted: Wed Mar 24, 2021 9:42 am
by Cholmondely
This seems to be the main thread for the ZHS, so I'm posting this here.

Just nosing around the entrails of the .oxp, with not much of an idea of what does what! (shipdata.plist to be exact)

Is this a typo?

Code: Select all

	has_ncp_traffic = yes;
Context (if needed):

Code: Select all

{
	"Hab_mk2" =
	{
		ai_type = "stationAI.plist";
		allows_auto_docking = yes;
		allows_fast_docking = yes;
		beacon = "Zieman Habitat";
		cargo_type = "CARGO_NOT_CARGO";
		script_info = {bgs_tunnel_shape = "2.0";};
		energy_recharge_rate = 100;
		forward_weapon_type = "WEAPON_NONE";
		frangible = 0;
		has_ecm = yes;
		has_escape_pod = no;
		
		
		
		has_ncp_traffic = yes;
		
		
		
		has_scoop = no;
		"market_definition" = ();
		materials =
		      {
		         "Hab_mk2_hull.png" =
		         {
		            diffuse_map = "Hab_mk2_hull.png";
				normal_map = "Hab_mk2_hull_normalmap.png";
		         };
		      };
		max_energy = 25000;
		max_flight_pitch = 8;
		max_flight_roll = 8;
		max_flight_speed = 0;
		missiles = 0;
		model = "Hab_mk2_hull.dat";
		name = "Zieman Habitat";
		roles = "habmk2 station(0)";
		rotating = yes;
		station_roll = 0.02;
		scan_class = "CLASS_STATION";
		script = "Z_Hab_mk2_Station.js";
		smooth = yes;
		subentities =
		(
			"Hab_mk2_dock 0 -86 550 1 0 0 0",		// docking bay
			"Hab_mk2_dome 0 550 0 1 0 0 0",		// dome inside wall
			
		et cetera, et cetera
			

Re: Zieman's Habitat Station as a Zero-G stadium???

Posted: Wed Mar 24, 2021 9:54 am
by montana05
Yep, that is a typo, it should be : "has_npc_traffic" = yes;

Re: Zieman's Habitat Station as a Zero-G stadium???

Posted: Wed Mar 24, 2021 9:55 am
by Cody
Cholmondely wrote: Wed Mar 24, 2021 9:42 am
Just nosing around the entrails of the .oxp
You have just entered the twilight zone!

Re: Zieman's Habitat Station as a Zero-G stadium???

Posted: Wed Mar 24, 2021 9:57 am
by Cholmondely
montana05 wrote: Wed Mar 24, 2021 9:54 am
Yep, that is a typo, it should be : "has_npc_traffic" = yes;
Thank you, Sir.

In England, NCP is National Car Parks, which operates Car Parks around the country! (or craft parks, for parking other things too?)