
New and hopefully final version (1.1.3) is up

Moderators: winston, another_commander
A classic example of a case where the cure is worse than the disease!JazHaz wrote:Get yourself windows then you won't have any problems!Smivs wrote:Yes, I'm afraid we are still seeing far too many of these.Diziet Sma wrote:Yet another case of sloppy case..
When I go back to Anasu (Galaxy 2 #96), I see them almost every time... No errors I found. Will take a look at the log after having stopped the AI-logging, so it won't be clustered with messages... tomorrow, probably.spara wrote:After a second (and a third) look at the behemoth oxp, I have to say that I was wrong. There's nothing wrong there. The only funny thing is, that the behemoth colossus's datakey differs from others. I still have no idea, why Rorschachhamster saw Behemoth Type 21. There's nothing that should summon it in the first place. The only thing I can think of, is that something has gone wrong in the like_ship chain. Keep reporting, if it still happens.
New and hopefully final version (1.1.3) is up. Military station now has a proper docking bay, I somehow missed that earlier.
Different OXPs, different authors, and released at different times.. hence the Behemoths are utterly unaware of your generous contributions to the cause. In other words, you'll only get the discount at SecCom stations.Duggan wrote:I have spent my life savings on those bonds and got me a handsome discount at the SeCom stations, yet. When i dock with a Behemoth, irrespective of how many bonds I shelled out for to pay for it's handsome , come and get some if you think you are hard enoughness,
Charges twice the going rate for a missile,
what give's boss. i am on your side.
Not goodRorschachhamster wrote:When I go back to Anasu (Galaxy 2 #96), I see them almost every time... No errors I found. Will take a look at the log after having stopped the AI-logging, so it won't be clustered with messages... tomorrow, probably.spara wrote:After a second (and a third) look at the behemoth oxp, I have to say that I was wrong. There's nothing wrong there. The only funny thing is, that the behemoth colossus's datakey differs from others. I still have no idea, why Rorschachhamster saw Behemoth Type 21. There's nothing that should summon it in the first place. The only thing I can think of, is that something has gone wrong in the like_ship chain. Keep reporting, if it still happens.
New and hopefully final version (1.1.3) is up. Military station now has a proper docking bay, I somehow missed that earlier.
Code: Select all
this.name = "summon_behemoths";
this.shipLaunchedFromStation = function(station)
{
for (var i = 0; i < 16; i++)
system.addShips(worldScripts.behemoth.uniqueBehemoth(),1,player.ship.position,25000);
}
Code: Select all
"behemoth-Colossus" = {
"model" = "bhmtype2.dat";
"shaders" = {
"adck_b_name.png" = {
"fragment_shader" = "adck-bhm.fs";
"textures" = (
"adck_b_name090.png",
"adck_b_name_e.png",
"adck_b_name_n.png"
);
"uniforms" = {
"SpecularRGB" = {
"type" = "vector";
"value" = "1.0 0.7 0.5 1.0";
};
"uColourMap" = {
"type" = "texture";
"value" = "0";
};
"uEngineLevel" = "speedFactor";
"uFXMap" = {
"type" = "texture";
"value" = "1";
};
"uHullHeatLevel" = "hullHeatLevel";
"uNormalMap" = {
"type" = "texture";
"value" = "2";
};
"uTime" = "universalTime";
};
"vertex_shader" = "adck-bhm.vs";
};
"adck_beh2.png" = {
"fragment_shader" = "adck-bhm.fs";
"textures" = (
"spara_beh2.png",
"spara_beh2_e.png",
"spara_beh2_n.png"
);
"uniforms" = {
"SpecularRGB" = {
"type" = "vector";
"value" = "1.0 0.7 0.5 1.0";
};
"uColourMap" = {
"type" = "texture";
"value" = "0";
};
"uEngineLevel" = "speedFactor";
"uFXMap" = {
"type" = "texture";
"value" = "1";
};
"uHullHeatLevel" = "hullHeatLevel";
"uNormalMap" = {
"type" = "texture";
"value" = "2";
};
"uTime" = "universalTime";
};
"vertex_shader" = "adck-bhm.vs";
};
};
};
Yeah, but it probably shouldn't be necessary, should it?Smivs wrote:If it is just the .png (texture) file missing, you should be able to add that to the Textures folder, assuming you can find it somewhere.
Well, in a perfect World it shouldn't be necessary for a user to have to fix an OXP, but the texture file is necessary to skin the ship. This is spara's baby, so he'll have to sort it out ultimately - I'm just suggesting a quick fix for you.Rorschachhamster wrote:Yeah, but it probably shouldn't be necessary, should it?Smivs wrote:If it is just the .png (texture) file missing, you should be able to add that to the Textures folder, assuming you can find it somewhere.
This is a good point, although with this oxp there are only a couple of behemoth textures. Is there a way to override multiple texture definitions? ADCK's behemoths define both texture and a nameplate in the dat-file.Smivs wrote:You can overide the texture as specified in the .dat file using 'materials' in shipdata. This is a better way as it allows you to specify different textures for the same model when using 'like_ship'