Pre-combat advice

General discussion for players of Oolite.

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Smivs
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Re: Pre-combat advice

Post by Smivs »

AlanSlade wrote:
...is it legal to attack offenders and fugitives even if not fired upon?
While not exactly legal you can also fire upon other merchant shipping, miners and hunters - 'clean' ships. Only if this act of piracy is witnessed by a Police ship (ie it is within scanner range), or within the aegis of a station will you get a criminal status, otherwise you won't. Obviously shooting Police ships is unwise :wink:
Disclaimer:- This post is for information only. I do not advocate, promote or encourage piracy 8)
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Re: Pre-combat advice

Post by Cody »

Smivs wrote:
Obviously shooting Police ships is unwise...
Indeed... but it is rather good sport! Just have a hyperspace jump already laid-in so you can escape.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Pre-combat advice

Post by Tricky »

AlanSlade wrote:
Cool on my way to a level 12 system now, is it legal to attack offenders and fugitives even if not fired upon?
It's even legal to fire on clean traders, so long as Galcop aren't around. :twisted:
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Re: Pre-combat advice

Post by AlanSlade »

I watching you two (Smivs and Tricky) you clearly have grey areas in your moral code :lol:

But I guess the message is what Galcop don't see won't hurt me!
Got enough money for one more beer, I'll carry on regardless!
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Re: Pre-combat advice

Post by Yah-Ta-Hey »

a quick learner , you are. do what you want, just don't get caught with hand in cookie jar.
good job, what?
ps. Smivs with one of the most upright pilots around.. but je just got back from vacation and has to get back to being a good gourd again. :roll:
Bartle tester says while I am drinking evil juice, I am: 80% killer/ 80 % achiever/ 33% explorer and 0% socializer.
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AlanSlade
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Re: Pre-combat advice

Post by AlanSlade »

Hi

Well I am now competent with 163 kills but I am trying to collect a bounty and when I approach he has 5 ships with him and the best I have done so far is to take two out before I am smoked - does anyone have any tips on attacking such a large group of ships?

Thanks
Got enough money for one more beer, I'll carry on regardless!
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Re: Pre-combat advice

Post by Paradox »

AlanSlade wrote:
Hi

Well I am now competent with 163 kills but I am trying to collect a bounty and when I approach he has 5 ships with him and the best I have done so far is to take two out before I am smoked - does anyone have any tips on attacking such a large group of ships?

Thanks
Helps to have front and aft military lasers. Try to target your bounty first, that way, if you get him, you can run from the others. Otherwise, shoot till your front laser goes red, then turn on your skunk-foo and run like hell while firing your rear laser till it goes red, then turn again, rinse and repeat. Most likely, your bounty will hyperspace out. You can wait till he and a couple goons are gone, then pick off the 1-2 who are slowest, then when you follow him through the gate, you wont have as many to deal with... Just don't take too long, or the gate may close...
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Re: Pre-combat advice

Post by Diziet Sma »

Another tactic that can help - try to quickly ID the escorts, and lob hardheads at the two most dangerous.. that will keep them off your back for a little while, leaving you free to focus your attention on the mark.
Paradox wrote:
Most likely, your bounty will hyperspace out. You can wait till he and a couple goons are gone, then pick off the 1-2 who are slowest, then when you follow him through the gate, you wont have as many to deal with... Just don't take too long, or the gate may close...
I prefer to dive through his wormhole as quickly as possible.. that way, when I pop out the other side, I get to spend some quality one-on-one time with the mark before his buddies show up.. :twisted:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Pre-combat advice

Post by AlanSlade »

Good news I took him in text book fashion.

We met and I ran taking a couple of drones with my rear military laser, I turned and dove back in taking out a Mk1 only to turn and run again when my shields began to fail and my laser was cooked. After a bit of a dog fight I cleverly ran when I saw the Q-bomb - only to realise I had mistaken a worm hole. :oops: Anyway I turned and in I went before it collapsed and quickly took out his remaining sidekick, it was cat and mouse and I destroyed him when his head on assault saw his shields collapse under my military laser yay me. :D

SCOOP ACTIVE SCOOP ACTIVE

Good god I have only gone and scooped his escape pod. :cry:

Anyway back at the station a quick ticking off from the Guild and some injudicious use of acid and the job was done...

as I said TEXTBOOK FASHION.
Got enough money for one more beer, I'll carry on regardless!
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Re: Pre-combat advice

Post by Diziet Sma »

AlanSlade wrote:
After a bit of a dog fight I cleverly ran when I saw the Q-bomb - only to realise I had mistaken a worm hole. :oops: Anyway I turned and in I went before it collapsed
<chuckles>

'Twould appear to be one of those occasions when the little gadget in my sig might have helped you figure out what was what.. :wink:

"The bounty-hunter's friend", I sometimes refer to it as.. :lol:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Pre-combat advice

Post by Pluisje »

AlanSlade wrote:
...After a bit of a dog fight I cleverly ran when I saw the Q-bomb - only to realise I had mistaken a worm hole. :oops: ...
Yep, been there done that. Better safe than sorry when it comes to (possible) Q-bombs.
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