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Re: What is 'Oolite-y' ?
Posted: Sun Mar 17, 2013 9:21 pm
by DaddyHoggy
Switeck wrote:drew wrote:We'd always pegged Oolite at around 3142, so this is 158 years later. Young Rebecca will be a very old lady...
If you accept that hyperspace jumps take hours to do but are instantaneous from the ship and its occupants point-of-view, then very heavy space travel could allow someone to be alive centuries after they're born. A early-model Python made around 2705 might see 1,000s of hyperspace jumps, averaging about 20 hours long. The trip-to-station, docking, cargo unloading/loading, launching, and hyperspacing on to the next destination might take less than 2 hours or even 1/2 hour.
Hanger queens don't make money, so a working Python will spend most of its time outside a station...at least from the universe's point of view. The Python and its crew will "see" 10 years from their perspective for every century.
This has always been my belief/perception, using the old Twins analogy that if one twin stays working as a docker in a station and his brother takes a job as a cargo handler aboard a busy Boa (or Python) then the two brothers will age (relative to each other/the Ooniverse) at distinctly different rates.
Re: What is 'Oolite-y' ?
Posted: Sun Mar 17, 2013 10:53 pm
by Shipbuilder
Hi Drew hope the work on the novel is progressing OK.
This is a difficult question to answer with regard to what could be transferred in to your work.
To me Oolite means an open end experience incorporating free choice and a feel that you matter very little within the galaxy. This however is basically the same as a number of responses that you have already had.
I'll give it some more thought and see if I can come up with something further.
Don't suppose we can have a planet Oolite
Re: What is 'Oolite-y' ?
Posted: Sun Mar 17, 2013 11:03 pm
by Gimi
Oolite is a type of rock formation, so it might even be possible to get the word oolite into the book. FD might not like that though, then again, see no obvious reason why they should object.
Re: What is 'Oolite-y' ?
Posted: Mon Mar 18, 2013 12:16 am
by Diziet Sma
Switeck wrote:drew wrote:We'd always pegged Oolite at around 3142, so this is 158 years later. Young Rebecca will be a very old lady...
If you accept that hyperspace jumps take hours to do but are instantaneous from the ship and its occupants point-of-view, then very heavy space travel could allow someone to be alive centuries after they're born. A early-model Python made around 2705 might see 1,000s of hyperspace jumps, averaging about 20 hours long. The trip-to-station, docking, cargo unloading/loading, launching, and hyperspacing on to the next destination might take less than 2 hours or even 1/2 hour.
Hanger queens don't make money, so a working Python will spend most of its time outside a station...at least from the universe's point of view. The Python and its crew will "see" 10 years from their perspective for every century.
Whilst I may be wrong, I seem to recall that E:D will be going with the model that hyperspace jumps don't take time.. (easier to keep multi-player in sync that way).. However, it makes sense that by the time another 13 centuries have passed, medical advances may well have extended life out beyond 200/250 years.. Rebecca might still look and feel fine, albeit a little world-weary..
Re: What is 'Oolite-y' ?
Posted: Mon Mar 18, 2013 7:07 am
by DaddyHoggy
Even if Jump time is reduced to zero, are we still going to have ships travelling into systems at relativistic (eventually) speeds?
Re: What is 'Oolite-y' ?
Posted: Mon Mar 18, 2013 7:16 am
by drew
DaddyHoggy wrote:Even if Jump time is reduced to zero, are we still going to have ships travelling into systems at relativistic (eventually) speeds?
My impression, so far, is no. Speeds are going to be (ahem) relatively slow.
Cheers,
Drew.
Re: What is 'Oolite-y' ?
Posted: Mon Mar 18, 2013 8:54 am
by DaddyHoggy
drew wrote:DaddyHoggy wrote:Even if Jump time is reduced to zero, are we still going to have ships travelling into systems at relativistic (eventually) speeds?
My impression, so far, is no. Speeds are going to be (ahem) relatively slow.
Cheers,
Drew.
Well that's interesting, how are they going to do large scale systems then? (or are they not?) - I'm not complaining, btw, I hated the flight dynamics of Frontier and the huge multiplication factors (10,000x ?) normal time just made a mockery of the whole thing...
Re: What is 'Oolite-y' ?
Posted: Mon Mar 18, 2013 9:21 am
by Gimi
DaddyHoggy wrote:Well that's interesting, how are they going to do large scale systems then? (or are they not?) - I'm not complaining, btw, I hated the flight dynamics of Frontier and the huge multiplication factors (10,000x ?) normal time just made a mockery of the whole thing...
Intra system jumps from what I understand.
Your actual speed when moving around in the system will be quite slow in order to allow for better combat and interaction with other ships.
Re: What is 'Oolite-y' ?
Posted: Mon Mar 18, 2013 9:41 am
by Selezen
I'd be careful about trying to include anything specifically "Oolite-y" into the official fiction. I get the feeling that although we are respected for helping to keep the Elite flame burning there won't be a mix of oolite and Elite lore in any official backgrounds.
Myself, given that there will likely be some major differences between the development of the ED universe through the 3140s and that of the Oolite experience, I think it would be difficult to try and make any Oolite details "canon". I think little in-jokes MIGHT escape the editor's red pen when your draft is submitted, but I have a strong feeling that there are people in Frontier who are "up-to-speed" with the Oolite community and would recognise something like that. I just couldn't tell you how far they may let you go.
The big clue is that anything related to "fan fiction" is being checked for in the background stuff and mercilessly excised. Does Oolite count as "fan fiction" in its entirety?
It would be great to see the "friendliest station this side of Riedquat" in the game, but my spidey-sense is tingling - in a bad way.
Unless, of course, I've missed a conversation on the Writer's Forum somewhere...
Re: What is 'Oolite-y' ?
Posted: Mon Mar 18, 2013 10:50 am
by Cody
Selezen wrote:The big clue is that anything related to "fan fiction" is being checked for in the background stuff and mercilessly excised.
When you re-write history, you gotta be thorough!
Re: What is 'Oolite-y' ?
Posted: Mon Mar 18, 2013 11:26 am
by drew
<Summons up Jedi powers and waves hand>
This is not the official history you're looking for...
Cheers,
Drew.
Re: What is 'Oolite-y' ?
Posted: Mon Mar 18, 2013 1:13 pm
by Wolfwood
Selezen wrote:The big clue is that anything related to "fan fiction" is being checked for in the background stuff and mercilessly excised. Does Oolite count as "fan fiction" in its entirety?
You've probably been closer to that process than I have. I've not seen them excise any fan fiction directly, but I don't doubt that they would do that. And, yes, I think Frontier would consider Oolite fan-fiction in its entirety.
Switeck wrote:If you accept that hyperspace jumps take hours to do but are instantaneous from the ship and its occupants point-of-view, then very heavy space travel could allow someone to be alive centuries after they're born. A early-model Python made around 2705 might see 1,000s of hyperspace jumps, averaging about 20 hours long. The trip-to-station, docking, cargo unloading/loading, launching, and hyperspacing on to the next destination might take less than 2 hours or even 1/2 hour.
The difference is even greater in the Frontier games, where a single jump can easily take several days. A character could plausibly "hop over" quite a few centuries if they were to travel actively.
Re: What is 'Oolite-y' ?
Posted: Fri Mar 22, 2013 9:13 am
by drew
Some good ideas there folks. I'll ruminate.
Cheers,
Drew.