[WIP] Ship's library OXP
Moderators: winston, another_commander
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Re: [WIP] Ship's library OXP
This is such an excellent OXP. Reading the Tre Clan now. But I wondered. Could it be made so that:
Imagination mode on>
Imagine you are on Lave. You go to the bar (via ship interfaces). You hear that there is a 'legendary book' in the Zadies Library that provides more information on a secret Rock hermit around a planet in G5 where you can get a secret equipment etc...
So now you actually have to go to Zadies. Make planetfall and actually read the book.
Imagination mode of>
In other words could this made so that location specific books are possible?
Then books also could be put into missions etc. etc. or just be an unique book so that you have a reason to travel somewhere just to add the book to your collection?
Also it would be just cool if the current fiction library of this board could be put in the Oolite Reader
Just an idea.
Imagination mode on>
Imagine you are on Lave. You go to the bar (via ship interfaces). You hear that there is a 'legendary book' in the Zadies Library that provides more information on a secret Rock hermit around a planet in G5 where you can get a secret equipment etc...
So now you actually have to go to Zadies. Make planetfall and actually read the book.
Imagination mode of>
In other words could this made so that location specific books are possible?
Then books also could be put into missions etc. etc. or just be an unique book so that you have a reason to travel somewhere just to add the book to your collection?
Also it would be just cool if the current fiction library of this board could be put in the Oolite Reader
Just an idea.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: [WIP] Ship's library OXP
Two very cool ideas!pagroove wrote:Just an idea.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: [WIP] Ship's library OXP
Already is - there's an API to register the books with the reader, but you don't have to do that at startUp, you can do it at any time to add a new book.pagroove wrote:In other words could this made so that location specific books are possible?
I'm happy to do the work if there are any authors who want their books included but don't have the time or knowledge to do the OXP conversion.pagroove wrote:Also it would be just cool if the current fiction library of this board could be put in the Oolite Reader
- Disembodied
- Jedi Spam Assassin
- Posts: 6885
- Joined: Thu Jul 12, 2007 10:54 pm
- Location: Carter's Snort
Re: [WIP] Ship's library OXP
What sort of file would be best for you to work from? Word .doc, EPUB ... I assume not PDF?cim wrote:I'm happy to do the work if there are any authors who want their books included but don't have the time or knowledge to do the OXP conversion.
Re: [WIP] Ship's library OXP
PDF probably is usable, actually, since I have a PDF-to-text conversion program. Ultimately I need it in plain text format, so anything which can be converted to that with common tools (Word is fine, EPUB probably fine though I've never tried) is okay.Disembodied wrote:What sort of file would be best for you to work from? Word .doc, EPUB ... I assume not PDF?cim wrote:I'm happy to do the work if there are any authors who want their books included but don't have the time or knowledge to do the OXP conversion.
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Re: [WIP] Ship's library OXP
Nice!cim wrote:Already is - there's an API to register the books with the reader, but you don't have to do that at startUp, you can do it at any time to add a new book.pagroove wrote:In other words could this made so that location specific books are possible?
I'm happy to do the work if there are any authors who want their books included but don't have the time or knowledge to do the OXP conversion.pagroove wrote:Also it would be just cool if the current fiction library of this board could be put in the Oolite Reader
So let's say I make an Zaonce Tourist brochure that can only be read at Zaonce Main. How excactly does this work?
Can books also made an item that you buy or scoop without adding it to the main equipment list?
Sorry for the questions but the possibilities make me curious.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Re: [WIP] Ship's library OXP
I'll need to add a "remove book" function to get that to work, but basically you'd use "add book" inpagroove wrote:So let's say I make an Zaonce Tourist brochure that can only be read at Zaonce Main. How excactly does this work?
shipWillDockWithStation
and startUp
(when at Zaonce Main), and "remove book" in shipWillLaunchFromStation
.I have a few other things which need adding for 0.6 ("save place in book" needs to work over save/load and not lose your place because you change book) so I'll add "remove book" at the same time.
Yes - probably easiest to set a mission variable when the book has been obtained (however that occurs), add it at that point, and then also add it atpagroove wrote:Can books also made an item that you buy or scoop without adding it to the main equipment list?
startUp
if the mission variable is set. Scoop you'd use a scripted cargo pod, and buy you'd use a mission screen of some sort, I guess.Re: [WIP] Ship's library OXP
And, done. Your place in each book is now saved independently even if you change books, save/load, etc. OXPs can also remove books provided that the player isn't looking at that book right then.cim wrote:I have a few other things which need adding for 0.6 ("save place in book" needs to work over save/load and not lose your place because you change book) so I'll add "remove book" at the same time.
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: [WIP] Ship's library OXP
I've not installed this OXP, as I'm not a beginner by a long shot, but was just wondering... is Mr Gimlet included in the manual?
Re: [WIP] Ship's library OXP
No - they don't really fit in with the writing style. It would be straightforward to add a separate book with their advice, though.JazHaz wrote:I've not installed this OXP, as I'm not a beginner by a long shot, but was just wondering... is Mr Gimlet included in the manual?
- Disembodied
- Jedi Spam Assassin
- Posts: 6885
- Joined: Thu Jul 12, 2007 10:54 pm
- Location: Carter's Snort
Re: [WIP] Ship's library OXP
Ol' Gimlet really needs a bit of a rewrite, I think ... references to specific OXPs should probably come out, and it would help if he addressed some of the more recent changes to NPC behaviours.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: [WIP] Ship's library OXP
<nods> I'd never read Ol' Gimlet before... those OXP references should definitely disappear.Disembodied wrote:Ol' Gimlet really needs a bit of a rewrite, I think ... references to specific OXPs should probably come out...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
-
- Quite Grand Sub-Admiral
- Posts: 6681
- Joined: Wed Feb 28, 2007 7:54 am
Re: [WIP] Ship's library OXP
The Advice for New Commanders document distributed with the game has, as far as I can recall, the OXP references already removed.Cody wrote:<nods> I'd never read Ol' Gimlet before... those OXP references should definitely disappear.Disembodied wrote:Ol' Gimlet really needs a bit of a rewrite, I think ... references to specific OXPs should probably come out...
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: [WIP] Ship's library OXP
<nods> The contracts being on F8-F8 needs revising though (and mention of parcel contracts might be good).another_commander wrote:The Advice for New Commanders document distributed with the game has, as far as I can recall, the OXP references already removed.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Disembodied
- Jedi Spam Assassin
- Posts: 6885
- Joined: Thu Jul 12, 2007 10:54 pm
- Location: Carter's Snort
Re: [WIP] Ship's library OXP
OK, I've updated [wiki]Mr Gimlet[/wiki] on the wiki: he doesn't talk about anything that's not in the core game, he mentions F4 and parcel contracts, and has a little advice on how to throw off pirates by dropping cargo. Suggestions welcome for further emendation ...Cody wrote:<nods> The contracts being on F8-F8 needs revising though (and mention of parcel contracts might be good).another_commander wrote:The Advice for New Commanders document distributed with the game has, as far as I can recall, the OXP references already removed.
Does anyone have KZ9999's original OpenOffice files for the document distributed with the game?