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Re: [Release] Satellites OXP
Posted: Tue Sep 17, 2013 11:41 am
by Rorschachhamster
Hah, yes, just came back to lurk around because of computer troubles.
But the script version... that's odd...
I'll take a look and change the cript to include a check for nova systems...
Re: [Release] Satellites OXP
Posted: Tue Sep 17, 2013 11:50 am
by JazHaz
Ha, welcome back!

Re: [Release] Satellites OXP
Posted: Tue Sep 17, 2013 12:11 pm
by Rorschachhamster
Thanks,
and done!
I think, haven't tested it, because of said problems...
I haven't played in a while because I'll have to rebuild either a shaderless oxps only version now or wait a little bit longer until I have a new card...

Edit: and I have forgotten to include the info text...

Re: [Release] Satellites OXP
Posted: Tue Sep 17, 2013 12:18 pm
by Eric Walch
It seems that something went wrong with the 'zipping'. It unpacks something with a '.cpgz' extension. That unpacks into a '.zip'. And that one generates again a ".cpgz'. And so on.
EDIT: THe problem is with the build-in unzipper on my mac. With StuffIt expander, it unpacks okay. Although only the oxp and not the readme that was in the 1.04 version.
Re: [Release] Satellites OXP
Posted: Tue Sep 17, 2013 12:22 pm
by Rorschachhamster
Eric Walch wrote:It seems that something went wrong with the 'zipping'. It unpacks something with a '.cpgz' extension. That unpacks into a '.zip'. And that one generates again a ".cpgz'. And so on.

Huh?
Ok, wait a moment...
Does it work now?

Re: [Release] Satellites OXP
Posted: Tue Sep 17, 2013 12:25 pm
by Smivs
Rorschachhamster wrote:
Huh?
Ok, wait a moment...
Does it work now?

Ha, I bet you'd forgotten how much fun all this is!

And welcome back

Re: [Release] Satellites OXP
Posted: Tue Sep 17, 2013 12:27 pm
by Eric Walch
Yes, the new one unzips without problems and I also see the readme.

Re: [Release] Satellites OXP
Posted: Tue Sep 17, 2013 12:32 pm
by Rorschachhamster
Smivs wrote:Rorschachhamster wrote:
Huh?
Ok, wait a moment...
Does it work now?

Ha, I bet you'd forgotten how much fun all this is!

And welcome back


Made a mistake with the zipping, thought it would work anyway...
And thanks.

Re: [Release] Satellites OXP
Posted: Wed Dec 18, 2013 9:42 am
by Zireael
Whatever. Grabbing it right now!
Re: [Release] Satellites OXP
Posted: Wed May 06, 2015 1:37 am
by Norby
OXZ-ified and available in the manager.
Re: [Release] Satellites OXP v1.06
Posted: Tue Aug 15, 2017 6:36 am
by Norby
Satellites v1.06 is in the manager, phkb made the next improvements:
-Added satellites to any extra planets in the system.
-Reworked populator methods to use new functions, and to make the number and types of satellites the same in each system.
-Added Library config options to turn off beacons and control the number of satellites spawned.
Re: [Release] Satellites OXP
Posted: Thu Aug 17, 2017 11:58 am
by phkb
Ah, Norby, I found a bug in my code - line 83 of script.js. The line starts
but it should read
Apologies for not catching this sooner.
Re: [Release] Satellites OXP v1.07
Posted: Thu Aug 17, 2017 1:31 pm
by Norby
No problem, v1.07 is up with the fix.

Re: [Release] Satellites OXP v1.08
Posted: Fri Aug 25, 2017 6:53 am
by Norby
In Satellites v1.08 destroyed ones stay destroyed while you are in the system across save games, thanks to phkb.
Re: [Release] Satellites OXP v1.09
Posted: Tue Aug 29, 2017 8:04 am
by Norby
Version 1.09 fixed bugs with Library interface.
Satellites wiki page is also made by phkb.