[Release] Satellites OXP
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- Rorschachhamster
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Re: [Release] Satellites OXP
Hah, yes, just came back to lurk around because of computer troubles.
But the script version... that's odd...
I'll take a look and change the cript to include a check for nova systems...
But the script version... that's odd...
I'll take a look and change the cript to include a check for nova systems...
- JazHaz
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Re: [Release] Satellites OXP
Ha, welcome back!
- Rorschachhamster
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Re: [Release] Satellites OXP
Thanks, and done!
I think, haven't tested it, because of said problems...
I haven't played in a while because I'll have to rebuild either a shaderless oxps only version now or wait a little bit longer until I have a new card...
Edit: and I have forgotten to include the info text...
I think, haven't tested it, because of said problems...
I haven't played in a while because I'll have to rebuild either a shaderless oxps only version now or wait a little bit longer until I have a new card...
Edit: and I have forgotten to include the info text...
- Eric Walch
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Re: [Release] Satellites OXP
It seems that something went wrong with the 'zipping'. It unpacks something with a '.cpgz' extension. That unpacks into a '.zip'. And that one generates again a ".cpgz'. And so on.
EDIT: THe problem is with the build-in unzipper on my mac. With StuffIt expander, it unpacks okay. Although only the oxp and not the readme that was in the 1.04 version.
EDIT: THe problem is with the build-in unzipper on my mac. With StuffIt expander, it unpacks okay. Although only the oxp and not the readme that was in the 1.04 version.
Last edited by Eric Walch on Tue Sep 17, 2013 12:25 pm, edited 1 time in total.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Rorschachhamster
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Re: [Release] Satellites OXP
Huh?Eric Walch wrote:It seems that something went wrong with the 'zipping'. It unpacks something with a '.cpgz' extension. That unpacks into a '.zip'. And that one generates again a ".cpgz'. And so on.
Ok, wait a moment...
Does it work now?
- Smivs
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Re: [Release] Satellites OXP
Ha, I bet you'd forgotten how much fun all this is!Rorschachhamster wrote:Huh?
Ok, wait a moment...
Does it work now?
And welcome back
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Eric Walch
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Re: [Release] Satellites OXP
Yes, the new one unzips without problems and I also see the readme.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Rorschachhamster
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Re: [Release] Satellites OXP
Made a mistake with the zipping, thought it would work anyway...Smivs wrote:Ha, I bet you'd forgotten how much fun all this is!Rorschachhamster wrote:Huh?
Ok, wait a moment...
Does it work now?
And welcome back
And thanks.
Re: [Release] Satellites OXP
Whatever. Grabbing it right now!
- Norby
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Re: [Release] Satellites OXP v1.06
Satellites v1.06 is in the manager, phkb made the next improvements:
-Added satellites to any extra planets in the system.
-Reworked populator methods to use new functions, and to make the number and types of satellites the same in each system.
-Added Library config options to turn off beacons and control the number of satellites spawned.
-Added satellites to any extra planets in the system.
-Reworked populator methods to use new functions, and to make the number and types of satellites the same in each system.
-Added Library config options to turn off beacons and control the number of satellites spawned.
- phkb
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Re: [Release] Satellites OXP
Ah, Norby, I found a bug in my code - line 83 of script.js. The line starts but it should read
Apologies for not catching this sooner.
Code: Select all
pos[i] = ...
Code: Select all
var pos = ...
- Norby
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Re: [Release] Satellites OXP v1.08
In Satellites v1.08 destroyed ones stay destroyed while you are in the system across save games, thanks to phkb.
- Norby
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Re: [Release] Satellites OXP v1.09
Version 1.09 fixed bugs with Library interface. Satellites wiki page is also made by phkb.