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Re: [Release] In-System Taxi 1.2
Posted: Fri Feb 15, 2013 11:40 am
by spara
Nicely spotted Solonar. I'll fix it up and post a new version.
Re: [Release] In-System Taxi 1.2
Posted: Fri Feb 15, 2013 1:27 pm
by spara
New version (1.2.1).
* Texts proofred by Keeper. Big thanks.
* Fuel satellites blacklisted. Thanks to Solonar.
Re: [Release] In-System Taxi 1.2.2
Posted: Sat Jan 18, 2014 10:41 pm
by spara
Someone mentioned in-system activities and I remembered my year old oxp and a small update I have done to it.
Version 1.2.2
* If Taxi Galactica oxp is not installed, then In-System Taxi Comms device can be bought from any main station. Otherwise the device can only be bought from Taxi Stations.
Re: [Release] In-System Taxi 1.2.2 - removing the meter!
Posted: Tue Feb 02, 2016 4:54 pm
by RockDoctor
I'm trying to track down some other problems with a different OXZ and decided to remove the Taxi radio, then remove the OXZ (once my ship had been offered the radio for installation again - as a sign that I'd successfully removed it.
I get an option on my F3 equipment screen to "Remove In-System Taxi Comms" (Cost 10Cr + 11:40). But taking that option comes up with the "laser installation" screen giving me the choice of (fore, aft, port, starboard) to "install" the "Remove etc". I even installed one "Remove etc" in port and starboard ... and STILL I have the taxi meter in the cabin !!
So, am I doing something wrong, or is this another unexpected interaction?
Re: [Release] In-System Taxi 1.2.2
Posted: Tue Feb 02, 2016 10:07 pm
by Norby
This is a bug, a fast solution if you remove the oxz and the game will remove the equipment.
Spara: I suggest to remove the "_WEAPON" part from the key of equipment, then add this into taxi_worldscript.js:
Code: Select all
this.playerBoughtEquipment = function(equipmentKey) {
if( equipmentKey == "EQ_IN_SYSTEM_TAXI_LICENCE_REMOVAL" ) {
player.ship.removeEquipment( "EQ_IN_SYSTEM_TAXI_LICENCE" );
player.ship.removeEquipment( equipmentKey );
}
}
Moreover currently Remove is available from TL2 only, I can imagine it in TL1 also.
Re: [Release] In-System Taxi 1.2.2
Posted: Wed Feb 03, 2016 2:59 am
by RockDoctor
To quote ... Octavian, IIRC ... : "With a spot I damn him!" OPZ uninstalled. The taxi-cab service is a good encouragement to move around the various planets of a system, but economically it's not a get-rich-quick scheme. (Just like cabby-ing IRL.)
Re: [Release] In-System Taxi
Posted: Sun Feb 07, 2016 8:50 am
by spara
Thanks RockDoctor & Norby. The removal part was clearly left unfinished. I have no memory why it's left at that stage, probably something else got my attention and I forgot to finish it
. Anyway, now it works as intended. A new version (1.2.3) is available from the manager.
Re: [Release] In-System Taxi
Posted: Sun Feb 07, 2016 10:34 am
by RockDoctor
spara wrote:Thanks RockDoctor & Norby. The removal part was clearly left unfinished. ... A new version (1.2.3) is available from the manager.
Installing and testing. ... Well installation and removal seems to work. Didn't recieve any fare offers in a little round trip of about 4 systems, and several stations per system. I'll try it on the main ship tonight.
Re: [Release] In-System Taxi
Posted: Fri Aug 05, 2016 6:50 am
by Keeper
I suppose, nowadays, this could all be re-named "Oober"!