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Re: SoloTek Industries
Posted: Fri Jan 10, 2014 7:57 am
by maik
CaptSolo wrote:I'm bringing back some of my OXP's from the nether regions I retired them.
Good to hear!
Re: SoloTek Industries
Posted: Sun Jan 12, 2014 1:13 am
by CaptSolo
The AI behaviour for the Cougar is not quite right yet. Need to fix.
Edited to add:
Version 1.3 uploaded:
https://app.box.com/s/rlbjpcehoas7151b9xrt
Re: SoloTek Industries
Posted: Mon Jan 27, 2014 6:15 pm
by CaptSolo
Version 1.15 of the I-Missile has been uploaded. Download link:
https://app.box.com/s/q73mgtskil8icmwdyxir
Changes:
New model, textures, and pylon icon. AI replaced with modified hardMissileAI.plist.
JazHaz's v1.07 download link on the I-Missile's wiki page remains.
Re: SoloTek Industries
Posted: Mon Jan 27, 2014 7:05 pm
by CaptSolo
Copperhead Mk. II OXP restored. Download link (wiki page edited):
https://app.box.com/s/g39j1fu40q8rvcks6cyj
Re: SoloTek Industries
Posted: Mon Feb 10, 2014 9:19 pm
by CaptSolo
The Cobra Mark III-XT conversion will be made available again, with considerable changes from past versions. I took the liberty of using Griff's models and textures for his original normalmapped Cobra Mark III. The models were imported into wings and modified and the textures were also edited, and finally combined to work with JensAyton's fragment shader for the Griff Adder.
[wiki]Cobra Mark III-XT[/wiki]
Re: SoloTek Industries
Posted: Tue Feb 11, 2014 12:08 am
by Duggan
I am really looking forward to Piloting the New and improved Cobra Mark lll XT
Re: SoloTek Industries
Posted: Tue Feb 11, 2014 12:26 am
by Diogenese Senna
Duggan wrote:I am really looking forward to Piloting the New and improved Cobra Mark lll XT
and I'm really looking forward to destroying the New and improved Cobra Mark lll XT
Re: SoloTek Industries
Posted: Tue Feb 11, 2014 12:58 pm
by CaptSolo
Well more power to you, buddy!
Re: SoloTek Industries
Posted: Tue Feb 11, 2014 6:35 pm
by CaptSolo
Cobra Mark III-XT conversion has been released. Download link:
https://app.box.com/s/9e6lo5jzyudiwrctbj7o
Consult the [wiki]Cobra Mark III-XT[/wiki] page for ship specifications.
My wife graciously allowed me to test the shaders on her computer. A non-shader diffuse map is included.
Re: SoloTek Industries
Posted: Tue Feb 11, 2014 6:43 pm
by spara
Stunning.
Edited to add: requires.plist seems to in a wrong place. And maybe some version numbering might be in order.
Re: SoloTek Industries
Posted: Tue Feb 11, 2014 6:49 pm
by Cody
Very nice, Solo... you've retired the Black Knaves, I see.
Re: SoloTek Industries
Posted: Tue Feb 11, 2014 9:57 pm
by Diogenese Senna
Why did you retire the Black Knaves?
I always liked (maybe
liked isn't the right word here) having my ship torn apart around me by a worthy opponent. Any chance of them being re-released separately?
Please?
Really really please?
Re: SoloTek Industries
Posted: Tue Feb 11, 2014 10:04 pm
by Cody
Diogenese Senna wrote:I always liked (maybe liked isn't the right word here) having my ship torn apart around me by a worthy opponent.
Have you got the
Green Gecko installed? A
GG can do a fair bit of damage (if its pilot is in the mood).
Re: SoloTek Industries
Posted: Tue Feb 11, 2014 10:26 pm
by Diogenese Senna
Cody wrote:Diogenese Senna wrote:I always liked (maybe liked isn't the right word here) having my ship torn apart around me by a worthy opponent.
Have you got the
Green Gecko installed? A
GG can do a fair bit of damage (if its pilot is in the mood).
No, I didn't ... but I do now
Re: SoloTek Industries
Posted: Tue Feb 11, 2014 10:39 pm
by CaptSolo
Cody wrote:Very nice, Solo... you've retired the Black Knaves, I see.
When 1.79 or whatever version number is deployed, and if I'm still available, I may reincarnate the Black Knaves. They will, in general, be improved OXP wise... along the lines of the Green Gecko perhaps.
@Spara: Quite right.
@Diogenese Senna: Head for the sun, if bothered you are by that sneaky lizard. It may save your life.