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Re: Elite: Dangerous - Design Decision Forum

Posted: Mon Feb 04, 2013 10:08 pm
by Selezen
Are you allowed to be posting this stuff here? I thought it was meant to be private?

Just worried that the banhammer will be coming down.

Re: Elite: Dangerous - Design Decision Forum

Posted: Mon Feb 04, 2013 10:10 pm
by Cody
This was posted on their open forum:
Originally Posted by DDF Rules
There is no embargo or NDA (Non-disclosure Agreement) on the topics discussed in this forum. We’re happy for you to talk about developments and conclusions made within the Design Decision Forum with people outside of it.
I have to presume that is correct, as I'm only a mere mortal.

Re: Elite: Dangerous - Design Decision Forum

Posted: Mon Feb 04, 2013 10:29 pm
by AnnuverScotinExile
El Viejo wrote:
This was posted on their open forum:
Originally Posted by DDF Rules
There is no embargo or NDA (Non-disclosure Agreement) on the topics discussed in this forum. We’re happy for you to talk about developments and conclusions made within the Design Decision Forum with people outside of it.
I have to presume that is correct, as I'm only a mere mortal.
Seems like this is an acceptance of the inevitable. No NDA will work, word will get out, etc., etc. Better to accept that and live with it.

The cross posting in here of the whole OP from FD has been roundly condemned, however. I don;t think it has made its way onto the main frontier forum yet.

It is, however, chaotic in there. I am dropping out for a while. It is irritating the hell out of me at the moment. Some people are firing off new stuff, trying to resurrect their favourite topic from the regular forum, etc., etc. The thread in reply to that OP is already pretty long and repetitive - people are not reading it all, so are posting the same old stuff that has been posted lots of time already. Some have split off sections of the OP into separate threads to try to better control things. Now arguments are breaking out as to whether that will make things better or worse. I'm going to walk away from it for a while, and hope it calms down. But as things stand it has not started well.

Herding cats comes to mind.

Re: Elite: Dangerous - Design Decision Forum

Posted: Mon Feb 04, 2013 10:38 pm
by Cody
AnnuverScotinExile wrote:
Herding cats comes to mind.
<chortles> I ain't too surprised... overall, I'm glad to be well outside the whole process.

Re: Elite: Dangerous - Design Decision Forum

Posted: Mon Feb 04, 2013 11:22 pm
by Gimi
El Viejo wrote:
This was posted on their open forum:
Originally Posted by DDF Rules
There is no embargo or NDA (Non-disclosure Agreement) on the topics discussed in this forum. We’re happy for you to talk about developments and conclusions made within the Design Decision Forum with people outside of it.
I have to presume that is correct, as I'm only a mere mortal.
Yes, that is correct. It was also mentioned briefly in the kickstarter comments I think, that there would be no NDA.

And yes, I'm in the DDF. I have been a little apprehensive about saying so, wanted to wait until the rules were set.

DDF Rules and Format

Actually, the complete rule set and format of the DDF is:
Ashley Barley wrote:
DDF Rules and Format

To keep the conversation in this forum as objective as possible we have devised the following rules and format, which should help us take the best advantage of all of your feedback and suggestions. Please make sure to read this all thoroughly before posting.


Format

Discussion in the DDF will be structured to concentrate on a single aspect of Elite: Dangerous each week, giving everyone time to read our existing design proposal for a specific element, consider and discuss possible alternatives, and then eventually vote on the final decision. With this philosophy in mind, here is how conversation will be structured:

Monday: ‘Topic of discussion’ and existing design proposal is posted by a member of the Frontier Team. Also detailing technical limitations and ‘edge cases’

Monday-Thursday: Open discussion takes place, allowing forum members to deconstruct the existing proposal and put forward their own proposals, to garner support and feedback.

Friday-Sunday: A poll will be created that includes all popular proposals, as well as the Frontier team’s initial/revised proposal. Forum members will then have until Monday to vote on their preferred option before the process is reset with a new topic.


Rules

For general behaviour, the standard forum rules are still applicable in the Design Decision Forum. Basically, be respectful of other posters and make sure not to post anything that could be construed as offensive in any way.

The ability to create polls has been removed in the DDF. Any poll created will be exclusively relating to design decisions and be officially set up by a member of the Frontier team. This is to avoid confusion as to where votes will actually be impactful.
Stay strictly on the topic of Elite: Dangerous. Any ‘off-topic’ threads will be deleted or moved.

Be respectful of other people’s ideas and opinions. If you disagree with someone then please back up your view with sound reasons.

There is no embargo or NDA (Non-disclosure Agreement) on the topics discussed in this forum. We’re happy for you to talk about developments and conclusions made within the Design Decision Forum with people outside of it.

Providing other people access to your account, to allow them to post/view in the Design Decision Forum, is strictly prohibited. Any member caught doing so will have their access to the DDF revoked.

Re: Elite: Dangerous - Design Decision Forum

Posted: Tue Feb 05, 2013 10:03 am
by Disembodied
cim wrote:
JazHaz wrote:
If your death was reported as a criminal act, the perpetrator(s) gain a criminal status, bounty and temporary forced inclusion into the “all” player group
For anyone who wants to actively avoid the "all" group - and clearly many people will for all sorts of reasons - this seems to rule out the less honest career paths where killing another player in "self-defence" might still be "criminal". I think I can see what they're trying to do here, but the approach doesn't seem at all right.
("All" is, thinking about it, an odd name for that group. It definitely won't contain all players from what I've understood so far... "Default", perhaps?)
This seems misguided to me, too. I don't see the rationale behind the idea, beyond making it easier for other players to hunt down any human wrongdoer. If they're wanting a way to avoid/punish griefers, they should have a system whereby members of a group can "vote out" anyone who annoys too many people. But it's probable that there will be groups whose members want to be able to duel with each other, and don't want their members "punished" by the game in this way. Maybe I've misunderstood the "groups" idea though: maybe there will only be a limited number of groups set by FD, instead of an open-ended number created by players.

Re: Elite: Dangerous - Design Decision Forum

Posted: Tue Feb 05, 2013 11:00 am
by Gimi
Disembodied wrote:
cim wrote:
JazHaz wrote:
If your death was reported as a criminal act, the perpetrator(s) gain a criminal status, bounty and temporary forced inclusion into the “all” player group
For anyone who wants to actively avoid the "all" group - and clearly many people will for all sorts of reasons - this seems to rule out the less honest career paths where killing another player in "self-defence" might still be "criminal". I think I can see what they're trying to do here, but the approach doesn't seem at all right.
("All" is, thinking about it, an odd name for that group. It definitely won't contain all players from what I've understood so far... "Default", perhaps?)
This seems misguided to me, too. I don't see the rationale behind the idea, beyond making it easier for other players to hunt down any human wrongdoer. If they're wanting a way to avoid/punish griefers, they should have a system whereby members of a group can "vote out" anyone who annoys too many people. But it's probable that there will be groups whose members want to be able to duel with each other, and don't want their members "punished" by the game in this way. Maybe I've misunderstood the "groups" idea though: maybe there will only be a limited number of groups set by FD, instead of an open-ended number created by players.
I certainly understand the rationale behind this. First and foremost I think it's an anti grieving measure. One scenario I haven't seen discussed in the DDF is if players go into the all group, do a spot of pirating, and then retreat into their group as a way of protecting themselves from bounty hunters and work off their bounty. From that point of view, I think this one, in one form of the other, will be implemented. You could of course have limitations on how often you can change groups, but I like that option less.

Re: Elite: Dangerous - Design Decision Forum

Posted: Tue Feb 05, 2013 11:20 am
by Disembodied
Gimi wrote:
I certainly understand the rationale behind this. First and foremost I think it's an anti grieving measure. One scenario I haven't seen discussed in the DDF is if players go into the all group, do a spot of pirating, and then retreat into their group as a way of protecting themselves from bounty hunters and work off their bounty. From that point of view, I think this one, in one form of the other, will be implemented. You could of course have limitations on how often you can change groups, but I like that option less.
Hmm ... I would say that that is one of the risks of playing in the "all" group: you're much more likely to get grief. But I take your point. Perhaps, though, it would be possible to prevent criminal players from leaving the group where they committed their crime, until they're Clean again? Unless of course they get booted out by the other members of the group.

Much of this is speculating in the dark, of course: without knowing what constitutes a crime, it's difficult. If a player-smuggler gets a criminal record for narcotics trading, and is attacked by a player-bounty hunter, if the smuggler kills the bounty hunter in self defence, would that mean the smuggler is perforce ejected into the "all" group? Even in both the smuggler and the bounty hunter were friends in one private group, and happy to be in opposition to each other? We also (or at least I also) don't know how easy it is for group members to control the membership of the group they belong to.

Re: Elite: Dangerous - Design Decision Forum

Posted: Tue Feb 05, 2013 11:30 am
by Cody
I begin to wonder if FD might be surprised by how many people go for SP mode. I realise the game is being built for MP, and that SP mode is really a side-issue... but I see a lot of hard-core MMO gamers just itching to sew the game up to their own satisfaction, which fills me with dismay.

A question: I recall reading somewhere that DB said there will be an end-game... anyone recall that (or did I imagine it)?

Re: Elite: Dangerous - Design Decision Forum

Posted: Tue Feb 05, 2013 11:51 am
by Disembodied
El Viejo wrote:
I begin to wonder if FD might be surprised by how many people go for SP mode. I realise the game is being built for MP, and that SP mode is really a side-issue... but I see a lot of hard-core MMO gamers just itching to sew the game up to their own satisfaction, which fills me with dismay.
I think that's a real possibility. It's good that FD are starting out with the aim of squashing, or at least corralling, griefers, but the insistence on multiplayer (and mass-multiplayer, at that) as the default is, I think, potentially a misread of their market. They've got a big, BIG "legacy" demographic: people like most of us, in other words, who played Elite and Frontier and want more of it, and who (perhaps) are less likely to want the multiplayer option.

There's another issue, too: this is a space game. Space is big. One of its defining features is how far away you can be from everything, and everybody, else. That is part of its appeal, surely?

I know the rationale is there for a living, dynamic universe, with players actively involved ... but speaking personally, I'm happy enough to be plugged into that inside a group of one ...

Re: Elite: Dangerous - Design Decision Forum

Posted: Tue Feb 05, 2013 12:14 pm
by Gimi
Disembodied wrote:
El Viejo wrote:
I begin to wonder if FD might be surprised by how many people go for SP mode. I realise the game is being built for MP, and that SP mode is really a side-issue... but I see a lot of hard-core MMO gamers just itching to sew the game up to their own satisfaction, which fills me with dismay.
I think that's a real possibility. It's good that FD are starting out with the aim of squashing, or at least corralling, griefers, but the insistence on multiplayer (and mass-multiplayer, at that) as the default is, I think, potentially a misread of their market. They've got a big, BIG "legacy" demographic: people like most of us, in other words, who played Elite and Frontier and want more of it, and who (perhaps) are less likely to want the multiplayer option.

There's another issue, too: this is a space game. Space is big. One of its defining features is how far away you can be from everything, and everybody, else. That is part of its appeal, surely?

I know the rationale is there for a living, dynamic universe, with players actively involved ... but speaking personally, I'm happy enough to be plugged into that inside a group of one ...
From what I have read so far, I think Frontier is trying to balance between old timers like ourselves, and attracting new players into what could be a unique multi-player game. I do think that they initially were quite surprised by the opposition to multi-player, but they have always said that there would be two versions of Elite IV, so they have probably had some idea of the situation.

But that aside, my impression is that the differences of opinion is more of a casual games versus hard core gamer thing. It seems to me that those that foresee themselves playing E:D for hours every day are the ones who want permanent deaths, MMO features and so on, while the casual gamers like myself are looking for single player or cooperative multi-player with heavy penalties for piracy. But I guess no two players are alike. Being a casual gamer myself, my concern is being able to leave the game for one or two weeks and then being able to pick things up and still recognise the game I'm playing.

Re: Elite: Dangerous - Design Decision Forum

Posted: Tue Feb 05, 2013 1:14 pm
by Disembodied
Gimi wrote:
my impression is that the differences of opinion is more of a casual games versus hard core gamer thing. It seems to me that those that foresee themselves playing E:D for hours every day are the ones who want permanent deaths, MMO features and so on, while the casual gamers like myself are looking for single player or cooperative multi-player with heavy penalties for piracy. But I guess no two players are alike. Being a casual gamer myself, my concern is being able to leave the game for one or two weeks and then being able to pick things up and still recognise the game I'm playing.
Fortunately, casual gamers (in a non-subscription environment) is where the money is, I think. In fact, the lack of a subscription model seems to me to lean the game more in that direction.

Hopefully, too, the scale of the game will mitigate against having the universe change radically all the time. I think a dynamic universe is a good idea, but there's dynamic, and dynamic. Big changes can take place but these should be rare: generally speaking there should be a decent amount of inertia built in. One player (or even one big group of players) shouldn't be able to shift the fate of planets very easily, or very far, or very often.

Re: Elite: Dangerous - Design Decision Forum

Posted: Tue Feb 05, 2013 2:12 pm
by NigelJK
How do other MPG's handle in game death (I've never played one so in some ways I'm new to this)?
What happens if they lose the network at a critical time?
What happens if you want to legitimately 'log off' for sleep etc?
Does your in game persona just 'freeze' for the other players or are there safe zones (like inside a space station)?

Re: Elite: Dangerous - Design Decision Forum

Posted: Tue Feb 05, 2013 2:40 pm
by Gimbal Locke
I do not like the idea of going automatically to the "all" group for a "crime".

Perhaps it would be better if it is an option/setting to the group: it would be nice that some groups ("only nice people here") could enable it, and other groups ("we're roleplaying pirates vs ninjas here") could disable it.

It would make more sense if FD would discuss the group mechanics first. Groups really should have options/settings (like "this is an RPG group") for their policies.

Re: Elite: Dangerous - Design Decision Forum

Posted: Tue Feb 05, 2013 2:41 pm
by Selezen
El Viejo wrote:
This was posted on their open forum:
Originally Posted by DDF Rules
There is no embargo or NDA (Non-disclosure Agreement) on the topics discussed in this forum. We’re happy for you to talk about developments and conclusions made within the Design Decision Forum with people outside of it.
I have to presume that is correct, as I'm only a mere mortal.
My apologies, I missed that. The open forums are too busy for me to keep up with every topic, sadly.