Page 3 of 8
Re: Limit Theory
Posted: Mon Nov 26, 2012 8:17 pm
by Kasero
Now THAT is a real great news
Now up for the streched goals
Re: Limit Theory
Posted: Tue Nov 27, 2012 12:35 am
by Commander McLane
The first stretch goal was a ship editor all along, but now the next stretch goal (at $100k) has been announced, and it is … <drum roll> … cross-platform support for Mac and Linux!
So, all you Mac and Linux people who found this game idea interesting, but turned away when you found out that it was Windows-only, I encourage you to come back and take a second look. (There is also an awesome
new video with in-game footage.)
The campaign made its first $50.000 in just seven days; there's no reason why it shouldn't make another $50.000 with four weeks remaining. And this will mean that
Limit Theory for Mac/Linux will be
go as well.
Re: Limit Theory
Posted: Thu Nov 29, 2012 7:15 pm
by Kasero
The guy:
"I had a little time today and I built an in-game editor. Oh by the way, in the mean time I also made a 8.5 minute 1080p
video to demonstrate it"
And he apologized for not creating a new music for it
How many can say the same today? Not me for sure.
Re: Limit Theory
Posted: Thu Nov 29, 2012 11:53 pm
by Selezen
He is truly a god amongst designers...
I designed a modular star-cruiser design for paper modelling that might work as a ship construction kit in Oolite. Does that count as something on the same road but not as cool?
Re: Limit Theory
Posted: Fri Nov 30, 2012 11:11 am
by ClymAngus
Well, I'm glad to say that I have been proven wrong and this game has stormed through it's funding limit.
I still have slight reservations that some good projects may get lost in the static of numerous like minded projects. Then that's a presentation thing I suppose. If it's a choice between kickstarter and nothing, despite the flaws to have it around is better than not.
I'm a bit of a sucker for facilitation. I like things to be made and done.
I would say that that I'm not sure it'll hit the 100,000 mark and without mac/linux support it is of little use to me.
Re: Limit Theory
Posted: Fri Nov 30, 2012 11:41 am
by Selezen
It's a damn nice little game, though, and I'm not surprised it's got its funding. Americans seem more willing to part with spare cash that us tight Brits. The fact that he's added an in-game ship creator is pretty good proof that he really really really knows what he's doing. He's basically created a functional basic 3D editor in a couple of days.
If Josh can keep the focus (and with $75,000 in his pocket I think the incentive will be there) then this has the makings of a very very good product.
Damnit, I think I'm going to have to defy Mrs Selezen and pledge to it. No. I must be strong.
<my powers are weak>
Re: Limit Theory
Posted: Fri Nov 30, 2012 8:30 pm
by Commander McLane
ClymAngus wrote:I would say that that I'm not sure it'll hit the 100,000 mark and without mac/linux support it is of little use to me.
It has consistently made more than $5,000 per day. Currently it's over $80,000 already. Even if the trend slows down a little in the coming days, I think it's going to pass the $100,000 mark
latest on Wednesday. I rather expect Tuesday, though. Actually, I'd almost bet that it'll happen on Monday already.
By the way:
Kicktraq currently projects its final result to be anything between $198,000 and $364,000.
EDIT: There is no slowing down of the trend. Forget all I wrote above: I
do bet that we'll get Mac/Linux support on Monday already.
Also: the next stretch goal has been announced at $133k: planetary ownership. This and all following stretch goals are not promised for the initial release, but will later come as post-release content updates.
Re: Limit Theory
Posted: Sat Dec 01, 2012 8:28 pm
by Gimbal Locke
First stretch goal at 75K has been reached, now it already has near 88K.
The 100K goal which brings Linux & Mac versions is well in reach.
Re: Limit Theory
Posted: Mon Dec 03, 2012 11:52 am
by ClymAngus
Extrapolation once again suggests that I keep my gob shut.
I'll keep an eye on it.
Commander McLane wrote:ClymAngus wrote:I would say that that I'm not sure it'll hit the 100,000 mark and without mac/linux support it is of little use to me.
It has consistently made more than $5,000 per day. Currently it's over $80,000 already. Even if the trend slows down a little in the coming days, I think it's going to pass the $100,000 mark
latest on Wednesday. I rather expect Tuesday, though. Actually, I'd almost bet that it'll happen on Monday already.
By the way:
Kicktraq currently projects its final result to be anything between $198,000 and $364,000.
EDIT: There is no slowing down of the trend. Forget all I wrote above: I
do bet that we'll get Mac/Linux support on Monday already.
Also: the next stretch goal has been announced at $133k: planetary ownership. This and all following stretch goals are not promised for the initial release, but will later come as post-release content updates.
Re: Limit Theory
Posted: Mon Dec 03, 2012 12:57 pm
by Commander McLane
ClymAngus wrote:Extrapolation once again suggests that I keep my gob shut.
I'll keep an eye on it.
Although in all fairness I should keep my gob shut as well.
Commander McLane wrote:EDIT: There is no slowing down of the trend. Forget all I wrote above: I do bet that we'll get Mac/Linux support on Monday already.
As soon as I wrote that, the slowdown
did kick in during the weekend
(I'm told that slow weekends are common on Kickstarter), making it unlikely to get over $100,000 already today. But it's definitely going to happen tomorrow.
Re: Limit Theory
Posted: Mon Dec 03, 2012 2:58 pm
by Selezen
Wow, it only has another $4500 to go for the multi-platform target! That's good going!
Re: Limit Theory
Posted: Mon Dec 03, 2012 4:47 pm
by ClymAngus
Na, your posts were informative. I can take blunt education as long as it is education. Which this was.
There have been several things now where I've though "it'll never make the cash" low and behold 1 week later donations have sky rocketed.
Honestly I do find the entire idea very exciting. Socialist funding enterprises. Nifty. I'm considering setting aside 19-20 quid a month for speculative investment. Usually I'm pretty good at adjusting to the new. This little financing development however has caught me off guard.
I beg your indulgence whilst I acclimatise to the brave new world in which I have found myself....
Commander McLane wrote:ClymAngus wrote:Extrapolation once again suggests that I keep my gob shut.
I'll keep an eye on it.
Although in all fairness I should keep my gob shut as well.
Re: Limit Theory
Posted: Tue Dec 04, 2012 12:02 pm
by Commander McLane
It's there.
As of this writing, $100,050 in pledges (and another $200 via PayPal, so technically the barrier was broken a couple of hours ago).
@Clym: You'll get your Mac/Linux version. Now get on the boat and make your pledge.
Re: Limit Theory
Posted: Thu Dec 06, 2012 7:20 pm
by Geraldine
With 16 days still to go, there is still plenty of time for the Planetary Ownership reach goal at 133k, yes this kickstarter has done very well indeed. The mind boggles as to what it's young developer Josh will do next once he finishes Limit Theory.
Re: Limit Theory
Posted: Thu Dec 06, 2012 7:32 pm
by Smivs
Geraldine wrote:The mind boggles as to what it's young developer Josh will do next once he finishes Limit Theory.
Let's just hope it doesn't involve any rehab or therapy! This project does look really exciting, and if he pulls it off on his own that would be truly impressive.