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Re: [RELEASE] Destination ETA
Posted: Sun Jan 13, 2013 11:36 am
by barge411
Is it possible to move the text away from the bottom edge of the screen, to say about mid way up one edge (left or right).
Otherwise it gets in the way of other messages and flicks on and off.
Re: [RELEASE] Destination ETA
Posted: Sun Jan 13, 2013 12:18 pm
by Wildeblood
barge411 wrote:Is it possible to move the text away from the bottom edge of the screen, to say about mid way up one edge (left or right).
Otherwise it gets in the way of other messages and flicks on and off.
No, it's a continuously updated console message, so it goes wherever your HUD shows messages. It shouldn't get in the way of other messages though; Oolite's native messages appear for three seconds, and ETA updating is paused for four seconds each time one is shown. If I've overlooked a particular type of message and they're clashing, please tell.
Re: [RELEASE] Destination ETA
Posted: Tue Sep 03, 2013 6:12 pm
by laxori666
Bug report: currently this conflicts with
Talkative Space Compass. If the ETA indicator is on, then the talkative description is wiped and replaced by the generic one by Destination ETA. I'm not sure which OXP would have to be modified - this one or Talkative Space Compass or both - so I've
cross-posted this. Maybe the two can be merged into one OXP? Perhaps would also be more immersive if both upgrades had to be purchased.
Re: [RELEASE] Destination ETA
Posted: Thu Sep 05, 2013 5:01 am
by laxori666
Well, I liked Talkative Space Compass's names, and wanted Destination ETA to have those as well, so I modified Destination ETA by merging the two, taking the best of both. Seems to work well! It still won't announce targets if Talkative Space Compass is installed so I removed that OXP and now this is my only one.
Here is the file in case cim and Wildeblood like it and want to officially propagate the changes.
Re: [RELEASE] Destination ETA
Posted: Thu Sep 05, 2013 7:00 am
by spara
Have you tested the
Updating TSC?
Re: [RELEASE] Destination ETA
Posted: Thu Sep 05, 2013 3:44 pm
by laxori666
Oh nice. I haven't, no. Those are just about all the options I was thinking of adding... I'll check it out, thanks!
Re: [RELEASE] Destination ETA
Posted: Thu Dec 12, 2013 2:20 pm
by Zireael
Destination ETA is really great and goes into my pile of must-have OXPs!
Re: [RELEASE] Destination ETA
Posted: Fri Jan 03, 2014 11:55 am
by Duggan
Where's the Destination ETA oxp gone ????
edit Sorry the link at the top of this thread does not work but I did find it on the Wiki.
http://wiki.alioth.net/index.php/Destination_ETA if anyone wants it.
Re: [RELEASE] Destination ETA
Posted: Fri Feb 27, 2015 9:51 pm
by CommRLock78
Has anyone been using this with Oolite 1.81? I think the changes to the coordinate system's precision have affected this OXP.
Re: [RELEASE] Destination ETA
Posted: Sat Feb 28, 2015 4:25 am
by Wildeblood
CommRLock78 wrote:Has anyone been using this with Oolite 1.81? I think the changes to the coordinate system's precision have affected this OXP.
No, it's changes to the torus drive, which no longer has a fixed speed. The ETA can jump unexpectedly as the speed steps up or down.
In other news, replace the console message with a data source for a custom text dial on the HUD for an improved experience. See my
HUD Data - Ship Name if you need a simple example of how to make a custom dial.
Re: [RELEASE] Destination ETA
Posted: Sat Feb 28, 2015 9:08 am
by CommRLock78
Wildeblood wrote:No, it's changes to the torus drive, which no longer has a fixed speed. The ETA can jump unexpectedly as the speed steps up or down.
I must have missed that in the changelog... I'll have to go over it again. I wonder why that was changed, anyway
Wildeblood wrote:In other news, replace the console message with a data source for a custom text dial on the HUD for an improved experience. See my
HUD Data - Ship Name if you need a simple example of how to make a custom dial.
That's a frickin' great idea. I just switched to Coluber HUD the other day from the Deep Space HUD. Looks like I've got some playing around to do
Re: [RELEASE] Destination ETA
Posted: Sat Feb 28, 2015 9:41 am
by spara
CommRLock78 wrote:Wildeblood wrote:No, it's changes to the torus drive, which no longer has a fixed speed. The ETA can jump unexpectedly as the speed steps up or down.
I must have missed that in the changelog... I'll have to go over it again. I wonder why that was changed, anyway
To cut down RL time it takes when flying looong distances, the game subtly speeds you up when there's nothing around.
Re: [RELEASE] Destination ETA
Posted: Sat Feb 28, 2015 9:53 am
by Wildeblood
spara wrote:CommRLock78 wrote:Wildeblood wrote:No, it's changes to the torus drive, which no longer has a fixed speed. The ETA can jump unexpectedly as the speed steps up or down.
I must have missed that in the changelog... I'll have to go over it again. I wonder why that was changed, anyway
To cut down RL time it takes when flying looong distances, the game subtly speeds you up when there's nothing around.
Except it ain't subtle, and destroys the effect of having long distances.
Re: [RELEASE] Destination ETA
Posted: Sat Feb 28, 2015 9:56 am
by QCS
Don't count me neither pro nor contra this change, but I guess it should be easy to cut off top speed of Torus drive to the old value via very small and easy OXP mod?
Re: [RELEASE] Destination ETA
Posted: Sat Feb 28, 2015 10:43 am
by CommRLock78
Wildeblood wrote:Except it ain't subtle, and destroys the effect of having long distances.
I agree. I'm a bit of grumpy old man when it comes to changes in the game, and I've even come to really like some of the changes I didn't like at first, but it does ruin the whole long distance thing in space.