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Re: Contraband and legal status

Posted: Fri Nov 16, 2012 4:06 pm
by Diziet Sma
El Viejo wrote:
A player's personal RoE come into the equation too - for example, I never engage Vipers unless I absolutely have to (and I certainly never splash a Viper except in extremis - they're just regular guys doing a rotten job, after all - and they don't have escape pods). Hunch your shoulders and take the hits, and if you cannot evade them, hyperspace out (as unfortunately Vipers cannot follow the player through their wormhole). Get your RoE firmly established, and get your contraband trade rules established - I never buy narcotics at over 10, I never sell at under 70 (and if you're a morally upright person such as myself, never deal in slaves or firearms). If you're playing the game properly, then the old dodge of a few quick jumps to clear your legal status is a complete no-no!
See now, all this is the kind of thing you could develop in a Manual. Along with alternative viewpoints, perhaps. For instance, whilst I agree with you on slavery, I regard firearms as something of a grey area. Overthrowing tyranny often requires being able to counter the firepower arrayed against you, one man's terr'ist is another man's freedom fighter, etc.. :wink:

Re: Contraband and legal status

Posted: Fri Nov 16, 2012 4:14 pm
by Cody
Diziet Sma wrote:
See now, all this is the kind of thing you could develop in a Manual.
Yeah, maybe... but atm, I've got enough on my plate pushing an OXP out the door, and trying to finish an Oofic!

Re: Contraband and legal status

Posted: Fri Nov 16, 2012 4:15 pm
by Diziet Sma
Ah yes.. I'd forgotten about your return to the Dark Side.. :twisted:

Re: Contraband and legal status

Posted: Fri Nov 16, 2012 4:20 pm
by Cody
<munches a purloined cookie>

Re: Contraband and legal status

Posted: Fri Nov 16, 2012 4:29 pm
by Diziet Sma
El Viejo wrote:
<munches a purloined cookie>
Hopefully not Benulobiweed-laced.. :twisted:

Re: Contraband and legal status

Posted: Fri Nov 16, 2012 4:57 pm
by Cody
Diziet Sma wrote:
El Viejo wrote:
<munches a purloined cookie>
Hopefully not Benulobiweed-laced..
Certainly not... only the finest Arzaquarian megaweed will do!

Re: Contraband and legal status

Posted: Fri Nov 16, 2012 7:30 pm
by Rese249er
El Viejo wrote:
Diziet Sma wrote:
See now, all this is the kind of thing you could develop in a Manual.
Yeah, maybe... but atm, I've got enough on my plate pushing an OXP out the door, and trying to finish an Oofic!
Being the kinda guy who fills whatever gaps he can, I present Contra's Art; a selection of notes and quotes transcribed from posts on this forum.

Re: Contraband and legal status

Posted: Sat Nov 17, 2012 2:26 am
by Diziet Sma
Rese249er wrote:
Being the kinda guy who fills whatever gaps he can, I present Contra's Art; a selection of notes and quotes transcribed from posts on this forum.
Nice.. 8) I'd like to contribute a couple of tips EV mentioned to me in a PM. I'm pretty sure he wouldn't mind them being included..
You gotta have a nose for the business, and I couldn't explain that. The best deals are where you buy 32t @1.2, jump out, jump straight back to the same system, and sell @102 - but you may have to fight your way in (and out, of course).

Oh, one tip maybe - I visit a lot of systems that a player wouldn't normally visit - the inbetween worlds (and a well-balanced cluster of systems is handy)!

Re: Contraband and legal status

Posted: Sat Nov 17, 2012 2:39 am
by Rese249er
Thanks - added! Link coming soon to my sig!

Re: Contraband and legal status

Posted: Sat Nov 17, 2012 2:42 am
by Yah-Ta-Hey
in Reference to El Viejo's usage "only the finest Arzaquarian megaweed will do!"

: Naakai binát'oh chiyoo'iih shiní. :lol:

Re: Contraband and legal status

Posted: Sat Nov 17, 2012 12:35 pm
by Cody
Diziet Sma wrote:
I'd like to contribute a couple of tips EV mentioned to me in a PM. I'm pretty sure he wouldn't mind them being included
<dons his curmudgeon's sombrero> In that particular case, no I don't mind. But as a general principle, a PM should be just that... a private message!

Re: Contraband and legal status

Posted: Sat Nov 17, 2012 12:59 pm
by Diziet Sma
As a general principle, I totally agree.. had it been anything other than a simple gameplay tip, I would not have divulged it..

Re: Contraband and legal status

Posted: Sat Nov 17, 2012 8:37 pm
by Cody
To digress slightly: could rock hermit commodity lists be titled as [system_name] [rock_hermit_name] instead of just the [system_name] (as in this thumbnail)?

Image

Re: Contraband and legal status

Posted: Sun Nov 18, 2012 4:39 am
by Diziet Sma
I hadn't noticed that before.. good point.

(hey.. a trunkified BGS! :shock: )
<dashes off to the OXP section>

Re: Contraband and legal status

Posted: Sun Nov 18, 2012 10:01 am
by cim
El Viejo wrote:
To digress slightly: could rock hermit commodity lists be titled as [system_name] [rock_hermit_name] instead of just the [system_name]?
Yes, but only by restricting what people are allowed to call their stations
Image
(and that's without the system name)