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Re: Alternativ escape capsule models

Posted: Wed Sep 12, 2012 7:37 pm
by Wildeblood
Shipbuilder wrote:
Ok gents - To get the ball rolling have a look at this initial inital version
It initially initially reminds me of the Neolite escape capsule (that's a good thing).

Re: Alternativ escape capsule models

Posted: Wed Sep 12, 2012 8:10 pm
by Shipbuilder
@ CommonSenseOTB – Ok I’m having a look at a core game escape pod model and thought that before I look to incorporate some damage it is worth agreeing on the model to be used.

Below is a screen shot of a model I have just produced for the core game escape pod. If this is what you are looking for les me know and I will look to create some damage.

Alternatively if you would like to change anything also let me know as this will be easy to sort out.

I can produce a more detailed model if require i.e. with engines, antennae, etc or simply incorporate some additional general detailing………….I am happy to produce whatever so let me have your thoughts and once you agree upon a model I will model the damage.

Also san you clarify exactly what you need i.e.
Wings 3D model
.mat and .obj files.
.dat file
png texture file.

Image

Re: Alternativ escape capsule models

Posted: Wed Sep 12, 2012 8:56 pm
by Shipbuilder
Another concept design - basically sporting a curved heat shield at the front for planetary re-entry
Image

Re: Alternativ escape capsule models

Posted: Wed Sep 12, 2012 10:24 pm
by Commander McLane
Shipbuilder wrote:
Below is a screen shot of a model I have just produced for the core game escape pod.
Why did you produce a model for the core game escape pod? Wouldn't it be much easier to use the core game escape pod model itself? You have the original. Why produce a rough copy by hand?

Re: Alternativ escape capsule models

Posted: Wed Sep 12, 2012 10:45 pm
by Shipbuilder
Commander McLane wrote:
Shipbuilder wrote:
Below is a screen shot of a model I have just produced for the core game escape pod.
Why did you produce a model for the core game escape pod? Wouldn't it be much easier to use the core game escape pod model itself? You have the original. Why produce a rough copy by hand?
I am looking to produce a model of a badly damaged escape pod therefore if I produce a model I can then play about with it to get the look I want.

Re: Alternativ escape capsule models

Posted: Wed Sep 12, 2012 10:52 pm
by Commander McLane
But you can play with the original model as well. Just convert the DAT file back to OBJ and put it in Wings3D, Blender, or whatever you like.

Re: Alternativ escape capsule models

Posted: Wed Sep 12, 2012 11:00 pm
by Shipbuilder
If I was honest I'd not appreciated that I could do that. If CommonSense OTB is happy for the damaged escape pod to be based on this model then you're right that it would be better to use this model.

Thanks for the advise. :wink:

Re: Alternativ escape capsule models

Posted: Thu Sep 13, 2012 5:02 pm
by CommonSenseOTB
:D

Ok, Shipbuilder, here is what I need for the prototype damaged escape pod.

-based on the core ship model that comes with oolite.
-about 1/3 of one of the bottom corners should be blown off.
-for this basic model, keep the polys down, maybe just simply chop the corner off flat as it probably won't be seen through all the fire at that corner.
-for the texture, see Trident Down oxp, I think that's the one that has an abandoned escape pod with a burnt texture. Do it like that with one window with cracks in it and one other window if it is possible to make it look like it has been blown out, then please do so, otherwise one cracked window will suffice.
-the model should be a .dat file just like in the core game.
-the texture should be a png file just like in the core game.

I think that should cover it. Let's just keep it rather simple and fit with the core ship models for the first prototype. I'll experiment with a basic escape pod till this is ready.

Thanks for all your efforts Shipbuilder! :D

Re: Alternativ escape capsule models

Posted: Thu Sep 13, 2012 5:41 pm
by Shipbuilder
I am looking to convert a copy of the core escape pod .dat file so that I can open the model up in Wings 3D and alter the model.

I have a couple of questions which I would be most thankful for if anyone is able to answer.

1) Is the Dat2ObjTex.py or Dat2Obj.py file converter best for converting the .dat file in to a .obj file.

2) Once I have the .obj file how do I convert that in to a Wings 3D file ?

Re: Alternativ escape capsule models

Posted: Thu Sep 13, 2012 6:20 pm
by Tricky
Shipbuilder wrote:
I am looking to convert a copy of the core escape pod .dat file so that I can open the model up in Wings 3D and alter the model.

I have a couple of questions which I would be most thankful for if anyone is able to answer.

1) Is the Dat2ObjTex.py or Dat2Obj.py file converter best for converting the .dat file in to a .obj file.

2) Once I have the .obj file how do I convert that in to a Wings 3D file ?
1) Dat2ObjTex.py
2) Import --> Wavefront (.obj)...

You might need to "Import Image..." the texture file. "Pick up image" in the Outliner window (left mouse button on the image in the Outline window, then click right mouse button for menu) and then "Drop picked object" onto the material (as diffuse), same method as before to get the menu.

Re: Alternativ escape capsule models

Posted: Thu Sep 13, 2012 6:30 pm
by Shipbuilder
Thanks very much Tricky :wink:

Re: Alternativ escape capsule models

Posted: Thu Sep 13, 2012 6:39 pm
by Tricky
Shipbuilder wrote:
Thanks very much Tricky :wink:
NP. :D

I learn't a lot from ZGrOovy's blog - ZGrOovy Spacelanes: Notes

Re: Alternativ escape capsule models

Posted: Thu Sep 13, 2012 7:10 pm
by Shipbuilder
Sorry to be a pain but I am struggling to get the Dat2ObjTex.py converter to work.

I have created a folder and placed the following inside: -

1) A python file containing the code from the Model Converter Utilities section in the Expansion pack area of the bb.
2) A batch file named Convert containing the following text

Code: Select all

Dat2ObjTex.py escpod_redux.dat
3) A copy of the .dat file for the core game escape pod i.e. escpod_redux.dat

If anyone can point out where I have gone wrong it would be much appreciated.

Re: Alternativ escape capsule models

Posted: Thu Sep 13, 2012 8:13 pm
by Shipbuilder
Concept pod No 3
Image

Re: Alternativ escape capsule models

Posted: Thu Sep 13, 2012 8:16 pm
by Tricky
Shipbuilder wrote:
Sorry to be a pain but I am struggling to get the Dat2ObjTex.py converter to work.

I have created a folder and placed the following inside: -

1) A python file containing the code from the Model Converter Utilities section in the Expansion pack area of the bb.
2) A batch file named Convert containing the following text

Code: Select all

Dat2ObjTex.py escpod_redux.dat
3) A copy of the .dat file for the core game escape pod i.e. escpod_redux.dat

If anyone can point out where I have gone wrong it would be much appreciated.
Not sure.

I have all the Model Convertor Utils in my /usr/local/bin directory which is in my path. It does work that way. I've just tried converting the escape capsule and it worked first time.

Started with these in a temp directory...

Code: Select all

escpod_redux.dat
pod2_redux.png
Ran the convertor from the command line...

Code: Select all

Richard@Office-PC ~/oolite/OXPs/Wings3D/tmp
$ Dat2ObjTex.py escpod_redux.dat
converting...
['escpod_redux.dat']
escpod_redux.dat->escpod_redux.obj & escpod_redux.mtl
done
Imported into Wings3D without a problem.

So, I'm not sure.

One thing; I am using the utils from the SVN repository. Not sure if the ones available in the Expansion pack area of the BB are the same. I think they are.