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Re: OXP idea - Holographic Ship's AI Avatar
Posted: Sat Oct 06, 2012 7:14 pm
by Cody
Disembodied wrote:Giving some characters space helmets, flight goggles, respirators etc. might help ... it would be easier to make variations on a theme that way.
Hats... don't forget hats!
Re: OXP idea - Holographic Ship's AI Avatar
Posted: Sun Oct 07, 2012 2:31 am
by Rese249er
Excellent ideas all around, many thanks! With enough modification and some free stock photos I believe I've got enough to go on! ... Anyone got a list of races?
Re: OXP idea - Holographic Ship's AI Avatar
Posted: Sun Oct 07, 2012 9:02 am
by cim
There are nine main categories in Galcop space:
Birds, Colonials, Felines, Frogs, Humanoids, Insects, Lizards, Lobsters, Rodents
(Ten if you count Thargoids, who may or may not have anything at all in common with the Galcop Insects)
All categories except the Colonials have a wide variation stated in the planetary descriptions (e.g. "Red Slimy Lizards" or "Blue Horned Lobsters"). Whether this is because they are actually separate species or it simply describes local fashions is unspecified (it's not impossible that Humanoids and Colonials are the same species, either).
The full description of a species is: "[size] [colour] [feature] species" except for "Colonials" who are always described with the single adjective "Human".
Size = (blank) / Large / Small / Fierce
Colour = (blank) / Green / Red / Yellow / Blue / Black / Harmless
Feature = (blank) / Slimy / Bug-Eyed / Horned / Bony / Fat / Furry
All sizes and colours are used to describe inhabitants of every non-Colonial species. Not all features are (e.g. Lizards are never Bony, Fat or Furry, while Felines are never Slimy, Horned, or Bug-Eyed): if you look through the [wiki]Oolite_planet_list[/wiki] you'll get the idea.
EDIT:
full list of inhabitant descriptions
Re: OXP idea - Holographic Ship's AI Avatar
Posted: Sun Oct 07, 2012 11:34 am
by Rese249er
That... is quite a few. Fortunately I can pretty much disregard sizing as it's gonna be facial representation for the most part.
Re: OXP idea - Holographic Ship's AI Avatar
Posted: Sun Oct 07, 2012 2:06 pm
by DaddyHoggy
Perhaps, like ship textures and 'verts for YAH, we could have a little spin off thread for 128x128 Oolite Species Avatars? Seems silly to leave it to just one member (willing and talented though they may be) when perhaps there's a whole pool of volunteers to draw upon (they just don't realise they're going to volunteer yet!)
Re: OXP idea - Holographic Ship's AI Avatar
Posted: Sun Oct 07, 2012 2:09 pm
by Cody
DaddyHoggy wrote:Perhaps, like ship textures and 'verts for YAH, we could have a little spin off thread for 128x128 Oolite Species Avatars?
Good idea!
DaddyHoggy wrote:(they just don't realise they're going to volunteer yet!)
<sniggers>
Re: OXP idea - Holographic Ship's AI Avatar
Posted: Sun Oct 07, 2012 3:13 pm
by Kasero
El Viejo wrote:Hats... don't forget hats!
You asked for it
Your sombrero makes you de-facto a volunteer, El Viejo
Re: OXP idea - Holographic Ship's AI Avatar
Posted: Sun Oct 07, 2012 3:25 pm
by Rese249er
A
link to a stock set of avatars, including Navi, Malcolm Reynolds, and a set of four pictures for a ship's AI avatar.
Re: OXP idea - Holographic Ship's AI Avatar
Posted: Sat Oct 20, 2012 5:17 pm
by pagroove
I've done some birds. (some normal and some bug-eyed) Yeah I know these are not really photoreal but maybe some are useful?
@Rese249er Are you working on an avatarset? If any usefull I can send you these birds to you? (I have a zip of it or you cab screengrab them out of this pic.
.
Re: OXP idea - Holographic Ship's AI Avatar
Posted: Sat Oct 20, 2012 5:18 pm
by Rese249er
Now I am again. I'll go ahead and screengrab em.
Re: OXP idea - Holographic Ship's AI Avatar
Posted: Sat Oct 20, 2012 5:21 pm
by pagroove
I gave the bugeyed three eyes
Maybe there is a way to autocolour, autovariate images? In that case you have only to do the main races and then let some image-generator make variances. See pioneer, and OpenTTD for example.
Re: OXP idea - Holographic Ship's AI Avatar
Posted: Sat Oct 20, 2012 5:22 pm
by Rese249er
*scratches head* That sounds like code... I dunno squat about code.
Re: OXP idea - Holographic Ship's AI Avatar
Posted: Sat Oct 20, 2012 5:23 pm
by pagroove
Rese249er wrote:*scratches head* That sounds like code... I dunno squat about code.
me too. But I know that games like open TTD and Pioneer both have portrait generators.
Re: OXP idea - Holographic Ship's AI Avatar
Posted: Sat Oct 20, 2012 6:21 pm
by pagroove
And some horned birds:
Re: OXP idea - Holographic Ship's AI Avatar
Posted: Sat Oct 20, 2012 6:30 pm
by Rese249er
Excellent; the regular and bugeyed birds have been completed. All that remains for them is zipping and posting on my Box account.