(gee it's nice when other people have already found the major bugs before I get to play with things


Moderators: winston, another_commander
You sure got that right. It's very nice that people are so helpful and eager to report bugs.Diziet Sma wrote:Very cool concept, spara.. looking forward to trying it out..
(gee it's nice when other people have already found the major bugs before I get to play with things)
This is interesting behaviour. Are you using the latest version? I believe that qbomb should not be either piloted or derelict.Cpt wrote:I like seeing how many Thargoid Carriers I have notched up, although my favourite trophy was quite unexpected after I got'Q bombed' (during a random hits OXP hit). As I injected away I sprayed with my rear laser and destroyed the Q bomb I didn't expect to achieve this, or live and when I noticed a trophy for it, as this was such a scary experience the trophy feels like a real result!
That occurred about 2 - 3 weeks ago now, using the current version then, I got a small token bounty for the shot too, which is I thought why trophy collector registered it...spara wrote:This is interesting behaviour. Are you using the latest version? I believe that qbomb should not be either piloted or derelict.
Ah. Ok. While making this oxp, the final idea was only shapingCpt wrote:That occurred about 2 - 3 weeks ago now, using the current version then, I got a small token bounty for the shot too, which is I thought why trophy collector registered it...spara wrote:This is interesting behaviour. Are you using the latest version? I believe that qbomb should not be either piloted or derelict.
Thanks, I hadn't noticed that. This fix has now been included to the 1.5 version.Diziet Sma wrote:Is there any way it can be made to distinguish between Rock Hermits and Pirate Coves? I've got two PC's killed, but they appear in the list as RH's...
undefined
showing for the entries from 39 onwards, then the regular 1st page listing. Press space and it does the same thing but the regular 1st page listing are all now undefined
.this.guiChanged
is triggered straight after the mission screen to display the 1st page is run. And because this.nextPage
in your code is set to true, the mission screen is shown again. Also you can't get out of it.Code: Select all
guiScreen: GUI_SCREEN_SHORT_RANGE_CHART, $nextPage: false, $printIndex: 0
Code: Select all
guiScreen: GUI_SCREEN_LONG_RANGE_CHART, $nextPage: false, $printIndex: 0
Code: Select all
guiScreen: GUI_SCREEN_EQUIP_SHIP, $nextPage: false, $printIndex: 0
guiScreen: GUI_SCREEN_MISSION, $nextPage: true, $printIndex: 38
Here's one for you then..spara wrote:Keep on hunting.
this.createColumns
1 column layout won't tuncate unless the following is changed...
Code: Select all
for (i = 0; i < lines ; i++) {
//Two column layout
if (start+i+lines < this.trophyArray.length) {
nameWidth = defaultFont.measureString(this.trophyArray[start+i][0]);
countWidth = defaultFont.measureString("("+this.trophyArray[start+i][1]+")");
entryWidth = nameWidth + spaceWidth + countWidth;
Code: Select all
for (i = 0; i < lines ; i++) {
nameWidth = defaultFont.measureString(this.trophyArray[start+i][0]);
countWidth = defaultFont.measureString("("+this.trophyArray[start+i][1]+")");
entryWidth = nameWidth + spaceWidth + countWidth;
//Two column layout
if (start+i+lines < this.trophyArray.length) {
entryWidth
will always be less than 32 in the original for the 1 column layout section.