But let's not go down that avenue. I'm sure "Braben No. 4" has been debated endlessly across these boards already and for many of us life's too short to roast that old chestnut.

Moderators: winston, another_commander
Thank you. I was aware of the first one but not of the others. I've been out of the loop longer than I thought.Geraldine wrote:Want a reason? Read these http://www.wagar.org.uk/?page_id=20Zptr wrote:So, to start, why does Elite still matter?
I know what you're talking about.onno256 wrote:I have played Elite inside and out till I would see revovling skies in my dreams.
Same here!whereas Oolite is the definitive sequel to Elite for me!
Let us know when the article appears. I'm sure we will be interested.Zptr wrote:I edit a magazine and manage a blog called PlaySF and I'm in the process of writing a little something on why Elite still matters after all these years. I'm not sure yet if the resulting article will appear in the mag or online, it rather depends on where your comments take me.
Regards
Richie Shoemaker
PlaySF
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though!<Faints>
Cheers,
Drew.
Zptr wrote:So, to start, why does Elite still matter?
It's a question that I find hard to answer. Elite shouldn't matter; it's been eulogised over, remade, improved (arguably) and its innovations taken down all sorts of routes by many different developers, and yet it's still there as the foremost game in the space/sandbox genre. Why?
I had that same experience this weekend. A mark of mine led me through 3 planetary systems and I killed him with .2 fuel and had to use all of that outrunning the Q-bomb he dropped as his ship exploded.But once in a while you take out those 6 pirates AND the next 3 AND another group of 6 and make it to the docking station, exhausted, and have to dock manually because all the ship's systems have been damaged. What a thrill that was. And then having to decide: pay for the repairs and make a huge loss, or restore from a saved game and lose the 12 kills you notched up. Dammit - you take the loss and keep the kills, of course. You made credits by trading, but you earned kills. That meant you subconsciously made the game as tough as you wanted it and kept it pitched at that level. This challenge could them go on for weeks or months - that kind of challenge is, of course, memorable for life, hence it still matters to me.
Fun Fun Fun!pagroove wrote:... and it is simply FUN FUN FUN.