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Re: Tax OXP?
Posted: Sun May 06, 2012 8:16 pm
by Gimi
El Viejo wrote:Lestradae wrote:Wouldn't it be possible to generate two sets of maps then - one with and one without the SecComs?
Hi L... nice idea, but it's beyond my ken, and not worth ClymAngus' time to cater to a personal foible... heh!
Derail a thread about tax, Gimi? Us? Perish the thought! You are entirely correct about the strategic positioning, btw.
I had a look at maps just now. The source files are available from the Wiki, and they can be edited in Inkscape (freeware). You can make your own customized versions.
It also got me thinking about where I would keep a Navy presence in the Ooniverse. Some interesting scenarios there.
Tax to Naval strategy in space. That not to big a derailment. Tax does pay for the military after all.
Re: Tax OXP?
Posted: Sun May 06, 2012 8:23 pm
by Switeck
Gimi wrote:El Viejo wrote:Commander McLane wrote:personally I think that the whole Galactic Navy.oxp is just wrong.
Ah, so I'm not the only one who thinks that... cool!
Hm, I dropped this out of my game about a year ago. Became too dominant, the navy was everywhere and acted more like Police. I eventually decided I didn't like it.
I do like the concept of a Galactic Navy OXP though, but the current one doesn't fit within my game.
So, EV you are not alone by any means.
Annoying thing is, there are a few other OXP's that I would like to use that require Galactic Navy.oxp to be installed.
I hacked Galactic Navy OXP to only place extra ships in systems and interstellar space far more rarely than it originally did. The odds of running into a Gal. Navy fighting Thargoids anywhere should be very low unless you're joining a planned-in-advance battle. Behemoths should be very rare -- you shouldn't normally see one even at sector command systems.
Sector command systems seems a likely place for additional Gal. Navy taxes, since they have to pay for all their toys somehow. I guess this is somewhat figured into the higher costs (at least at first) for equipment/fuel at their command stations. If in addition to that, you had to pay 1 credit every time you docked there (unless you were well-liked by them)...that could also act as a tax.
Re: Tax OXP?
Posted: Sun May 06, 2012 8:26 pm
by Smivs
Switeck wrote:Sector command systems seems a likely place for additional Gal. Navy taxes, since they have to pay for all their toys somehow. I guess this is somewhat figured into the higher costs (at least at first) for equipment/fuel at their command stations. If in addition to that, you had to pay 1 credit every time you docked there (unless you were well-liked by them)...that could also act as a tax.
Smivs admires Switeck's attempt to get the thread back on-topic, but fears it is doomed to failure nonetheless.
Re: Tax OXP?
Posted: Sun May 06, 2012 8:44 pm
by Cody
Smivs wrote:Smivs admires Switeck's attempt to get the thread back on-topic, but fears it is doomed to failure nonetheless.
Yep!
Gimi wrote:It also got me thinking about where I would keep a Navy presence in the Ooniverse. Some interesting scenarios there.
Damn! I'll be poring over those maps all night now, Gimi! At least you have nice printed copies... don't you?
Re: Tax OXP?
Posted: Sun May 06, 2012 8:45 pm
by Gimi
Switeck wrote:I hacked Galactic Navy OXP to only place extra ships in systems and interstellar space far more rarely than it originally did. The odds of running into a Gal. Navy fighting Thargoids anywhere should be very low unless you're joining a planned-in-advance battle. Behemoths should be very rare -- you shouldn't normally see one even at sector command systems.
This would be an improvement in my view, but my wish would be for a complete makeover of Galactic Navy.oxp. Graphics, positioning, range of ships (Should be, Fighters (Asp), Corvettes (Anacondas), Frigates, Destroyers, Cruisers, Battle Ships, Carriers, with some more thrown in for variation maybe. My opinion, but hey, I'm indoctrinated and damaged in this area)
The mission system and a lot of the other stuff is fine in my view.
Switeck wrote:Sector command systems seems a likely place for additional Gal. Navy taxes, since they have to pay for all their toys somehow. I guess this is somewhat figured into the higher costs (at least at first) for equipment/fuel at their command stations. If in addition to that, you had to pay 1 credit every time you docked there (unless you were well-liked by them)...that could also act as a tax.
I view the Galactic Navy slightly different. They don't care much about an individual system, so any tax would have to be galaxy wide. Their focus would be the Thargoids on behalf of all galaxies, and prevention of wars between systems and destabilization of galaxies or regions as a result. For this, I think the war bond system is fine.
Re: Tax OXP?
Posted: Sun May 06, 2012 8:51 pm
by Gimi
El Viejo wrote:Smivs wrote:Smivs admires Switeck's attempt to get the thread back on-topic, but fears it is doomed to failure nonetheless.
Yep!
Gimi wrote:It also got me thinking about where I would keep a Navy presence in the Ooniverse. Some interesting scenarios there.
Damn! I'll be poring over those maps all night now, Gimi! At least you have nice printed copies... don't you?
I have A2 size copies printed on chart paper of all, plus the nice
huge copy of Galaxy 1 that ClymAngus gave us at the Oolite meet. I have messed up Galaxy 2 and 3 though (Coffee), so I need to talk nicely to the chaps at work again.
<Gimi wonders if anyone will pick up and refurbish Galactic Navy.oxp>
Re: Tax OXP?
Posted: Sun May 06, 2012 8:54 pm
by Cody
Gimi wrote:but my wish would be for a complete makeover of Galactic Navy.oxp.
A complete makeover (strategically correct is most important), and call it HIMSN OXP!
A2 size!!! Grrr!!!
Re: Tax OXP?
Posted: Sun May 06, 2012 9:02 pm
by Gimi
His Imperial Majesty's Space Navy
So HQ would be in a feudal system then?
Why not just the ISN. Ships would be HIMSS or HIMS.
Re: Tax OXP?
Posted: Sun May 06, 2012 9:13 pm
by Lestradae
So my innocent (?) remark about providing alternate maps has branched out into generating insomniac nights for some ...
Nowhere but on this board do threads get derailed like
this
Re: Tax OXP?
Posted: Sun May 06, 2012 9:21 pm
by Cody
Lestradae wrote:Nowhere but on this board do threads get derailed like this
Ain't that the truth!
Re: Tax OXP?
Posted: Sun May 06, 2012 9:25 pm
by Gimi
Lestradae wrote:Nowhere but on this board do threads get derailed like
this
Hey, we are still talking about Oolite. Now if we were to discuss the marketing strategies for Jellybabies in chart one, it would be a serious derailment.
You are right though Lestradae.
Re: Tax OXP?
Posted: Sun May 06, 2012 9:27 pm
by Smivs
Did somebody mention Jellybabies?
Re: Tax OXP?
Posted: Sun May 06, 2012 9:39 pm
by SandJ
Lestradae wrote:So my innocent (?) remark about providing alternate maps has branched out into generating insomniac nights for some ...
As opposed to insomniac days?
You can have layers in PDFs these days; so the SecComs could be turned on and off by being on their own layer.
Re: Tax OXP?
Posted: Mon May 07, 2012 2:44 am
by Diziet Sma
Lestradae wrote:Nowhere but on this board do threads get derailed like
this
The Oolite-BB derailments are nothing.. you should see another board I frequent.. a political thread may turn into a gardening discussion.. a financial discussion may degenerate into a series of snappy puns.. you name it.. and there are often 2 or even 3 separate conversations going on in the same thread, generally only one of which is related to the original topic.. 'tis always educational though..
Re: Tax OXP?
Posted: Mon May 07, 2012 6:15 am
by Lestradae
Diziet Sma wrote:Lestradae wrote:Nowhere but on this board do threads get derailed like
this
The Oolite-BB derailments are nothing.. you should see another board I frequent.. a political thread may turn into a gardening discussion.. a financial discussion may degenerate into a series of snappy puns.. you name it.. and there are often 2 or even 3 separate conversations going on in the same thread, generally only one of which is related to the original topic.. 'tis always educational though..
Mmmh, Jelly Babies!