Essential List of expansions?

Discussion and information relevant to creating special missions, new ships, skins etc.

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Diziet Sma
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Re: Essential List of expansions?

Post by Diziet Sma »

Commander McLane wrote:
I have never read a single line of Banks in my life.
You don't know what you're missing.. seriously..

(and that goes for his fiction, as well as his science fiction)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Essential List of expansions?

Post by Disembodied »

Diziet Sma wrote:
You don't know what you're missing.. seriously..

(and that goes for his fiction, as well as his science fiction)
A sentiment I can wholeheartedly endorse. Although all the Culture novels can easily stand alone, if anyone wants to start reading them I do think it's best to start at the beginning with Consider Phlebas, if only because it offers a sometimes ambivalent exterior perspective to the Culture. For his non-science fiction (definitions get tricky here because some of his supposedly "non-SF" is distinctly non-mainstream, like The Bridge, and some of it actually is SF by any sensible definition, like Transition), I think my favourite is probably Whit.
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Re: Essential List of expansions?

Post by Cody »

I too like The Bridge, but I think my favourite is Espedair Street.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Diziet Sma
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Re: Essential List of expansions?

Post by Diziet Sma »

Yes, I liked Espedair Street a lot.. and The Wasp Factory.

It should also be noted that not all his sci-fi novels are Culture novels..

Feersum Endjinn is probably my favourite non-Culture sci-fi novel, though The Algebraist is right up there too.

(Here's a funny thought for you.. imagine somebody trying to translate Bascule's narrative in Feersum Endjinn into any other language.. :twisted: )
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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hedfulofspidrs
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Re: Essential List of expansions?

Post by hedfulofspidrs »

I was a Banks fan, but his last few efforts felt a tad flat. Will keep a lookout for the Culture names.

Agree that Feersum Endjinn was the best. Excession was also a good'un. Wasp Factory was a hoot.
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hedfulofspidrs
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Re: Essential List of expansions?

Post by hedfulofspidrs »

FYI: Oolite blog post published, as promised:

http://bit.ly/IoiHWv
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Re: Essential List of expansions?

Post by Gimbal Locke »

My set of essential expansions, in the sense that the game feels incomplete without them:

- Deep Space Pirates by Eric Walch
- Total Patrol by Cmdr. McLane
- Sun skimmers by Dr. Nil

The above add life away from the main spacelane. I installed them very early when I was harmless: it makes the game a little bit more difficult, but Cmdr. Jameson can handle it.



@hedfulofspidrs: nice blog post, maybe we need a dedicated thread to submit links to articles on Oolite all over the web (or perhaps there already is such a thread waiting to be necroed)?
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Re: Essential List of expansions?

Post by hedfulofspidrs »

Thanks for the suggestions Gimbal - especially for Deep Space Pirates. The game is bit too easy when avoiding spacelanes.
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