Re: Rock-bottom price
Posted: Tue Apr 24, 2012 1:45 pm
Is the cost of a maintenance overhaul still 1% of ship value (and which ship value - base price or inc kit etc)?
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I expect it comes up occasionally when people want to fit one to a new ship after completing the mission, but when buying and refitting a whole new ship it's less likely to matter that it takes a while.Eric Walch wrote:Actually is this one given by a mission and you should never have to buy it. Reparing cost only 10% of that. Still a long time, but at least within 24 hours, something my garage never managescim wrote:Naval Energy Unit (50,000 Cr.): about 5.75 days
Thinking of it, The mission just awards it. When the mission was first written we could not adjust time, but I think the mission should do now.
"Too short" is easy to change in an OXP - just use playerBoughtEquipment to call clock.addSeconds until you get to however long you think it should take.Smivs wrote:your hull can be patched for 75Cr in about 25 minutes!
It's red tape, man, red tape ... nothing but forms, forms, forms.Smivs wrote:Hmmm, so how does it take five times longer to fit a military laser than a beam laser? And over twice as long to hang a Q-bomb on a pylon? That doesn't seem right.
Thanks, Cim, I wasn't aware of that method <makes note to read the Wiki JS pages more often >cim wrote:"Too short" is easy to change in an OXP - just use playerBoughtEquipment to call clock.addSeconds until you get to however long you think it should take.Smivs wrote:your hull can be patched for 75Cr in about 25 minutes!
Disembodied wrote:It's red tape, man, red tape ... nothing but forms, forms, forms.Smivs wrote:Hmmm, so how does it take five times longer to fit a military laser than a beam laser? And over twice as long to hang a Q-bomb on a pylon? That doesn't seem right.
Well, it was what started this very discussion only a couple of posts up, wasn't it?Smivs wrote:Thanks, Cim, I wasn't aware of that method <makes note to read the Wiki JS pages more often >cim wrote:"Too short" is easy to change in an OXP - just use playerBoughtEquipment to call clock.addSeconds until you get to however long you think it should take.
If it's 1% then it must be including kit. My ship's base price is 835,000Cr, and an overhaul costs me 11,000Cr. I guess if I add all the kit I could arrive at about 1.1 million.El Viejo wrote:Is the cost of a maintenance overhaul still 1% of ship value (and which ship value - base price or inc kit etc)?
Time can only be moved forwards, not backwards. So that's one cheat you'll have to forego.Gimi wrote:...Thargoid will probably have to update his ooCheat.oxp with time cheats. But the current setup does result in some inconsistencies.
It's 1% of current trade-in value for the ship, with a rounding algorithm applied. The reference sheet was correct about TL, and the wiki is now also correct.El Viejo wrote:Hmm... the wiki says "Techlevel: 5; Servicecosts: 1% of ship value". The reference sheet says "Techlevel: 7; Varies"!
The maintenance overhaul on my iron-assed Cobra III costs me 3,200Cr each time... it must include kit!
Is it? My current trade-in value is c240,000 at best! Thanks for correcting the wiki, btw.cim wrote:It's 1% of current trade-in value for the ship, with a rounding algorithm applied.
Sorry - I should have followed the source through a bit more. It's 1% of the idealised trade-in value for the ship, which doesn't include reductions in value due to the necessary renovations you haven't yet done, and doesn't include the 25% cut the shipyard takes when you trade-in a ship. So 3,200 for a ship that could potentially be sold for 240,000 seems right.El Viejo wrote:Is it? My current trade-in value is c240,000 at best! Thanks for correcting the wiki, btw.cim wrote:It's 1% of current trade-in value for the ship, with a rounding algorithm applied.
Cool! As long as it's not Oolite's rounding thingy... that's robbed me before!cim wrote:So 3,200 for a ship that could potentially be sold for 240,000 seems right.
You should have an option for express repair service at a premium price. (For 1750 Cr we will put you first in the queue, ready in 6 hours)Smivs wrote:Well, I've been trying to fix my car's thermostat for 9 months now Perhaps I should get a job at my local garage.
Anyway, thanks to Cim the Battle Damage repairs will now take around 18 hours which sounds much more reasonable.