Rock-bottom price

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Cody
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Re: Rock-bottom price

Post by Cody »

Is the cost of a maintenance overhaul still 1% of ship value (and which ship value - base price or inc kit etc)?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Rock-bottom price

Post by cim »

Eric Walch wrote:
cim wrote:
Naval Energy Unit (50,000 Cr.): about 5.75 days
Actually is this one given by a mission and you should never have to buy it. Reparing cost only 10% of that. Still a long time, but at least within 24 hours, something my garage never manages :lol:

Thinking of it, The mission just awards it. When the mission was first written we could not adjust time, but I think the mission should do now.
I expect it comes up occasionally when people want to fit one to a new ship after completing the mission, but when buying and refitting a whole new ship it's less likely to matter that it takes a while.

Initial purchase times are probably not the major problem anyway. Repair times are of course (NEU excepted) only half of the fitting times, but most players will be paying the repair cost far more often than the purchase cost. Of the equipment which can be damaged, then, only Military Shields take more than a day to repair. Most of the time though it will take a few days to get to a suitably high-tech system that they can be repaired, anyway.
Smivs wrote:
your hull can be patched for 75Cr in about 25 minutes!
"Too short" is easy to change in an OXP - just use playerBoughtEquipment to call clock.addSeconds until you get to however long you think it should take.
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Re: Rock-bottom price

Post by Disembodied »

Smivs wrote:
Hmmm, so how does it take five times longer to fit a military laser than a beam laser? And over twice as long to hang a Q-bomb on a pylon? That doesn't seem right.
It's red tape, man, red tape ... nothing but forms, forms, forms. :D
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Re: Rock-bottom price

Post by Smivs »

cim wrote:
Smivs wrote:
your hull can be patched for 75Cr in about 25 minutes!
"Too short" is easy to change in an OXP - just use playerBoughtEquipment to call clock.addSeconds until you get to however long you think it should take.
Thanks, Cim, I wasn't aware of that method <makes note to read the Wiki JS pages more often :) >
Disembodied wrote:
Smivs wrote:
Hmmm, so how does it take five times longer to fit a military laser than a beam laser? And over twice as long to hang a Q-bomb on a pylon? That doesn't seem right.
It's red tape, man, red tape ... nothing but forms, forms, forms. :D
:lol: :lol: :lol:
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Re: Rock-bottom price

Post by SandJ »

For reference, it takes a garage in Pontypridd 13 days to fit an engine top hose to a Jaguar, and a garage manager in Leeds under thirty seconds to loosen the differential oil plug prior to you driving away.

Based on my experience with cars, and that the Elite universe is a Wild West one, and the longer you're in the station the more money the bar staff make from you, I would expect any repairs to take a loooooooooooooooooooong time.
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Re: Rock-bottom price

Post by Smivs »

Well, I've been trying to fix my car's thermostat for 9 months now :lol: Perhaps I should get a job at my local garage. :wink:

Anyway, thanks to Cim the Battle Damage repairs will now take around 18 hours which sounds much more reasonable.
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Re: Rock-bottom price

Post by Commander McLane »

Smivs wrote:
cim wrote:
"Too short" is easy to change in an OXP - just use playerBoughtEquipment to call clock.addSeconds until you get to however long you think it should take.
Thanks, Cim, I wasn't aware of that method <makes note to read the Wiki JS pages more often :) >
Well, it was what started this very discussion only a couple of posts up, wasn't it? :wink:

I still think it gets ridiculously long for high priced items. So I'd still vote for changing the formula to sqrt(decicredits) * seconds + 10 minutes or something like that.

On the other hand, there is not much equipment that costs a lot more than the military shield enhancement, which is the most expensive item usually for sale in vanilla Oolite. Most OXPs keep their equipment prices well within the range of vanilla equipment prices. So perhaps it isn't actually too much of an issue after all. There may be a couple of things, though, that are beyond the 50000Cr mark.
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Re: Rock-bottom price

Post by Commander McLane »

El Viejo wrote:
Is the cost of a maintenance overhaul still 1% of ship value (and which ship value - base price or inc kit etc)?
If it's 1% then it must be including kit. My ship's base price is 835,000Cr, and an overhaul costs me 11,000Cr. I guess if I add all the kit I could arrive at about 1.1 million.
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Re: Rock-bottom price

Post by Cody »

Hmm... the wiki says "Techlevel: 5; Servicecosts: 1% of ship value". The reference sheet says "Techlevel: 7; Varies"!
The maintenance overhaul on my iron-assed Cobra III costs me 3,200Cr each time... it must include kit!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Rock-bottom price

Post by Thargoid »

Gimi wrote:
...Thargoid will probably have to update his ooCheat.oxp with time cheats. But the current setup does result in some inconsistencies.
Time can only be moved forwards, not backwards. So that's one cheat you'll have to forego.
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Re: Rock-bottom price

Post by cim »

El Viejo wrote:
Hmm... the wiki says "Techlevel: 5; Servicecosts: 1% of ship value". The reference sheet says "Techlevel: 7; Varies"!
The maintenance overhaul on my iron-assed Cobra III costs me 3,200Cr each time... it must include kit!
It's 1% of current trade-in value for the ship, with a rounding algorithm applied. The reference sheet was correct about TL, and the wiki is now also correct.
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Re: Rock-bottom price

Post by Cody »

cim wrote:
It's 1% of current trade-in value for the ship, with a rounding algorithm applied.
Is it? My current trade-in value is c240,000 at best! Thanks for correcting the wiki, btw.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Rock-bottom price

Post by cim »

El Viejo wrote:
cim wrote:
It's 1% of current trade-in value for the ship, with a rounding algorithm applied.
Is it? My current trade-in value is c240,000 at best! Thanks for correcting the wiki, btw.
Sorry - I should have followed the source through a bit more. It's 1% of the idealised trade-in value for the ship, which doesn't include reductions in value due to the necessary renovations you haven't yet done, and doesn't include the 25% cut the shipyard takes when you trade-in a ship. So 3,200 for a ship that could potentially be sold for 240,000 seems right.
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Re: Rock-bottom price

Post by Cody »

cim wrote:
So 3,200 for a ship that could potentially be sold for 240,000 seems right.
Cool! As long as it's not Oolite's rounding thingy... that's robbed me before!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Rock-bottom price

Post by Gimi »

Smivs wrote:
Well, I've been trying to fix my car's thermostat for 9 months now :lol: Perhaps I should get a job at my local garage. :wink:
Anyway, thanks to Cim the Battle Damage repairs will now take around 18 hours which sounds much more reasonable.
You should have an option for express repair service at a premium price. (For 1750 Cr we will put you first in the queue, ready in 6 hours)
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