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Re: [WIP] Real-life economics OXP
Posted: Thu Jun 21, 2012 1:14 am
by Rese249er
The average prices for all goods are known. Could you take average prices, an average amount of goods available in a system, then tie them together with player sales, NPC sales based on system of origin (something that could be scripted or random - I've noticed ships under the effect of RandomNames OXP with names of local-cluster worlds other than the one you're in) and some kind of consumption formula based on economic balance, all of that tied within script(s) that modifies commodities.plist for that individual world every time the player makes a witchspace jump?
Re: [WIP] Real-life economics OXP
Posted: Mon Aug 20, 2012 11:13 am
by ioannis
Hm, it seems that this thread is somewhat neglected.
Re: [WIP] Real-life economics OXP
Posted: Mon Aug 20, 2012 11:35 am
by Rese249er
*sighs* Yep.
Re: [WIP] Real-life economics OXP
Posted: Sat Nov 17, 2012 7:17 pm
by ioannis
It would be a pity if this oxp is not completed...
Re: [WIP] Real-life economics OXP
Posted: Sat Nov 17, 2012 7:29 pm
by Thargoid
The upcoming changes in 1.77 may make the whole concept a lot easier to implement.
I've done a bit of that in my commodities markets OXP for 1.77, but there is a lot more potential there for people who want to bend the markets further. It may be worth waiting a bit until 1.77 is launched and then perhaps re-evaluate what can be done.
Re: [WIP] Real-life economics OXP
Posted: Mon Dec 03, 2012 8:02 pm
by ioannis
Thargoid wrote:The upcoming changes in 1.77 may make the whole concept a lot easier to implement.
I've done a bit of that in my commodities markets OXP for 1.77, but there is a lot more potential there for people who want to bend the markets further. It may be worth waiting a bit until 1.77 is launched and then perhaps re-evaluate what can be done.
Sounds great!
Re: [WIP] Real-life economics OXP
Posted: Mon Dec 31, 2012 11:53 am
by ioannis
*bump*
Re: [WIP] Real-life economics OXP
Posted: Mon Dec 31, 2012 1:44 pm
by Diziet Sma
A better idea than bumping may be to try and contact Phasted. He hasn't logged in since
June 16th.
Re: [WIP] Real-life economics OXP
Posted: Mon Dec 31, 2012 2:43 pm
by ioannis
True, but there's only the ability to PM him from here, which would be quite futile, since he's bound to check his oxp thread when he logs in next, thus the PM won't do anything.
I hope he's OK.
Re: [WIP] Real-life economics OXP
Posted: Mon Dec 31, 2012 2:48 pm
by Cody
If he has it set, a PM will send him an email notification - try it.
Re: [WIP] Real-life economics OXP
Posted: Mon Dec 31, 2012 7:01 pm
by ioannis
OK, I just sent him a PM.
Re: [WIP] Real-life economics OXP
Posted: Sun Mar 24, 2013 9:32 am
by ioannis
Phasted has not received the PM I sent him, it is still in the Outbox...
Re: [WIP] Real-life economics OXP
Posted: Tue Mar 26, 2013 6:53 pm
by ioannis
Given that it's been six months since I sent the PM, is it possible for anyone to adopt this great OXP?
Re: [WIP] Real-life economics OXP
Posted: Sun Apr 14, 2013 1:02 pm
by ioannis
*bump again*
Re: [WIP] Real-life economics OXP
Posted: Thu Dec 12, 2013 2:36 pm
by Zireael
Ioannis - I suggest you take the idea and run with it if you can code it from scratch. If you can't, tough luck.