SELECT ZONE 5 and you can EXTEND and ESCAPE
Posted: Sat Mar 17, 2012 6:07 am
Hi Everyone
I kind of started LOLing when I read the post 2-3 but 6 is nuts
I can hear Hudson from Aliens "It's Game Over Man Game Over!"
I know when you get jumped by a bunch of baddies if you have no witchdrive boosters the only thing that's gonna save your butt is an Energy Bomb detonation.
And speaking of which how come I can't buy one for my Vampire MKI Gold. What Techlevel is minimum for that?
I try and engage those groups but usually if I can't get any progress, missiles need to be slightly more effective for the player, nearly every damn ship has an ecm so its nearly a waste of credits when you fire one off and it just gets countered like immediately after launch, someone told me ECMS have a chance well they must be rolling a stacked die or two cause its always successful.
If you get jumped by that many I liked how a missile would get them off your back for a little grace period to engage another hostile target. The player is a sense a hero so the odds of the NPC's countering your missile should be varied more rather than automatic success, and I remember in the original versions of ELITE for the Commodore 64 I when I first started on occasion was able to kill a missile with my gun.
THe new missiles are almost too powerful. In the original game and the standard missiles if you had a missile impact it drained that shield completely. If your shield was down I believe it destroyed you. I have 7 energy banks now it should be not instant kill but put my energy low enough to make me go come on baby hold together...
I kind of started LOLing when I read the post 2-3 but 6 is nuts
I can hear Hudson from Aliens "It's Game Over Man Game Over!"
I know when you get jumped by a bunch of baddies if you have no witchdrive boosters the only thing that's gonna save your butt is an Energy Bomb detonation.
And speaking of which how come I can't buy one for my Vampire MKI Gold. What Techlevel is minimum for that?
I try and engage those groups but usually if I can't get any progress, missiles need to be slightly more effective for the player, nearly every damn ship has an ecm so its nearly a waste of credits when you fire one off and it just gets countered like immediately after launch, someone told me ECMS have a chance well they must be rolling a stacked die or two cause its always successful.
If you get jumped by that many I liked how a missile would get them off your back for a little grace period to engage another hostile target. The player is a sense a hero so the odds of the NPC's countering your missile should be varied more rather than automatic success, and I remember in the original versions of ELITE for the Commodore 64 I when I first started on occasion was able to kill a missile with my gun.
THe new missiles are almost too powerful. In the original game and the standard missiles if you had a missile impact it drained that shield completely. If your shield was down I believe it destroyed you. I have 7 energy banks now it should be not instant kill but put my energy low enough to make me go come on baby hold together...