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Re: [RELEASE] Povray Planets 1.0
Posted: Mon Feb 27, 2012 9:57 pm
by Lestradae
What an ingenious project!
The moment FPs is included in it I am going to download!
Right On
L
Re: [RELEASE] Povray Planets 1.0
Posted: Tue Feb 28, 2012 7:03 pm
by submersible
Re: [RELEASE] Povray Planets 1.0
Posted: Tue Feb 28, 2012 10:48 pm
by DaddyHoggy
Keep up the good work - they're beautiful!
Re: [RELEASE] Povray Planets 1.0
Posted: Tue Feb 28, 2012 11:28 pm
by pagroove
Excellent
Re: [RELEASE] Povray Planets 1.0
Posted: Thu Mar 01, 2012 11:54 am
by submersible
Lestradae wrote:What an ingenious project!
The moment FPs is included in it I am going to download!
Right On
L
Thanks - you should not have to wait too long. pagroove has done a large chunk of that work for me , I simply need to make time to assemble a merged version of galaxies 1 and 2.
Re: [RELEASE] Povray Planets 1.0
Posted: Thu Mar 01, 2012 12:46 pm
by pagroove
My new project is Famous Planets for Povray
What does that mean?
It does mean that Famous Planets is merged in the Povray sets but that I also started to make descriptions
based on the Povray planets. I am not an English writer so I certainly make mistakes. So I need proofreading.
Short term aim for the project is to provide descriptions for all planets in Galaxy 1.
As inspiration I use the Planet list, New Galaxy Guide, OXP's like the Feudals, Powers and Organisations and off course the Vector maps. (all on the Wiki).
Here is an example. This description was made using the original and extending the description with the Coomunin (as featured on the wiki) I then thought that the poet maybe inspired the Coomunin. So I searched a planet with volcanoes in G4 and found it and voila a new description was born.
Any volunteers for proofreading?
All contributions in the form of descriptions are welcome but please do use the original planet description as a starting point.
Re: [RELEASE] Povray Planets 1.0
Posted: Thu Mar 01, 2012 2:02 pm
by cim
pagroove wrote:My new project is Famous Planets for Povray
Sounds great! The FP descriptions were a big inspiration for many of the trade goods and routes in New Cargoes: it got much harder to do once I got beyond Galaxy 2...
pagroove wrote:Any volunteers for proofreading?
Happy to do that ("widly known" should be "widely known"
) - would you like me to go through the existing FP descriptions too?
Re: [RELEASE] Povray Planets 1.0
Posted: Thu Mar 01, 2012 2:57 pm
by Fatleaf
I can write one or two. Do you want them posted here or PM them to you?
Re: [RELEASE] Povray Planets 1.0
Posted: Thu Mar 01, 2012 3:05 pm
by pagroove
Fatleaf wrote:I can write one or two. Do you want them posted here or PM them to you?
Hi Fatleaf!
Great
Post them in the FP2.5. topic. I need descriptions for planet numbers 5 to 15. So the first one would be Tiraor.
Re: [RELEASE] Povray Planets 1.0
Posted: Fri Mar 02, 2012 1:15 am
by submersible
Another issue I have come across with Povray Planets is that because no heuristics are presently used to determine planet type or features , that the resulting texture is totally inappropriate for the description.
Case by case the alternatives for addressing this would be
- Total re-write of the planet description to reflect the texture. Easy, however it many collide with prior art / emersion and offend some.
- Flag the planet texture as a 'problem povray planet' and suggest how it should look, allowing me to hand adjust or source a more appropriate texture
- ???
Propose a new topic 'Problem Povray Planets' where these can be recorded.
Re: [RELEASE] Povray Planets 1.0
Posted: Fri Mar 02, 2012 1:38 am
by Cody
submersible wrote:that the resulting texture is totally inappropriate for the description.
As with Ribilebi, you mean?
Re: [RELEASE] Povray Planets 1.0
Posted: Fri Mar 02, 2012 6:57 am
by Commander McLane
submersible wrote:Another issue I have come across with Povray Planets is that because no heuristics are presently used to determine planet type or features , that the resulting texture is totally inappropriate for the description.
Case by case the alternatives for addressing this would be
- Total re-write of the planet description to reflect the texture. Easy, however it many collide with prior art / emersion and offend some.
- Flag the planet texture as a 'problem povray planet' and suggest how it should look, allowing me to hand adjust or source a more appropriate texture
- ???
I think the texture should follow the description, not the other way round. I had kind of assumed that you were working like this when creating individual textures for each planet, anyway. It seemed like the logical thing to do.
Re: [RELEASE] Povray Planets 1.0
Posted: Fri Mar 02, 2012 1:14 pm
by submersible
Commander McLane wrote:submersible wrote:Another issue I have come across with Povray Planets is that because no heuristics are presently used to determine planet type or features , that the resulting texture is totally inappropriate for the description.
Case by case the alternatives for addressing this would be
- Total re-write of the planet description to reflect the texture. Easy, however it many collide with prior art / emersion and offend some.
- Flag the planet texture as a 'problem povray planet' and suggest how it should look, allowing me to hand adjust or source a more appropriate texture
- ???
I think the texture should follow the description, not the other way round. I had kind of assumed that you were working like this when creating individual textures for each planet, anyway. It seemed like the logical thing to do.
In general I agree with you , however there is far too much prevalence of 'is a boring planet' and 'unremarkable dump' for my taste. Those I would consider the foremost candidates for description clobbering.
I am often pleasantly surprised by how my imagination tries to make the texture and original description 'fit'. Of course the occasional vast oceans happy accident is nice to see.
Re: [RELEASE] Povray Planets 1.0
Posted: Fri Mar 02, 2012 2:27 pm
by JazHaz
Just downloaded the main AI OXP and the Galaxy 1 and 2 textures. I noticed there was no readme in any of the zips.
I assume that the texture OXPs should sit separately from the AI OXP in Addons, similar to how the YAH OXP works?
Re: [RELEASE] Povray Planets 1.0
Posted: Fri Mar 02, 2012 2:40 pm
by Cody
JazHaz wrote:I assume that the texture OXPs should sit separately from the AI OXP in Addons, similar to how the YAH OXP works?
Yep... that's how it works on my machine.