
The moment FPs is included in it I am going to download!
Right On
L
Moderators: winston, another_commander
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Thanks - you should not have to wait too long. pagroove has done a large chunk of that work for me , I simply need to make time to assemble a merged version of galaxies 1 and 2.Lestradae wrote:What an ingenious project!![]()
The moment FPs is included in it I am going to download!
Right On
L
Sounds great! The FP descriptions were a big inspiration for many of the trade goods and routes in New Cargoes: it got much harder to do once I got beyond Galaxy 2...pagroove wrote:My new project is Famous Planets for Povray
Happy to do that ("widly known" should be "widely known"pagroove wrote:Any volunteers for proofreading?
Hi Fatleaf!Fatleaf wrote:I can write one or two. Do you want them posted here or PM them to you?
As with Ribilebi, you mean?submersible wrote:that the resulting texture is totally inappropriate for the description.
I think the texture should follow the description, not the other way round. I had kind of assumed that you were working like this when creating individual textures for each planet, anyway. It seemed like the logical thing to do.submersible wrote:Another issue I have come across with Povray Planets is that because no heuristics are presently used to determine planet type or features , that the resulting texture is totally inappropriate for the description.
Case by case the alternatives for addressing this would be
- Total re-write of the planet description to reflect the texture. Easy, however it many collide with prior art / emersion and offend some.
- Flag the planet texture as a 'problem povray planet' and suggest how it should look, allowing me to hand adjust or source a more appropriate texture
- ???
In general I agree with you , however there is far too much prevalence of 'is a boring planet' and 'unremarkable dump' for my taste. Those I would consider the foremost candidates for description clobbering.Commander McLane wrote:I think the texture should follow the description, not the other way round. I had kind of assumed that you were working like this when creating individual textures for each planet, anyway. It seemed like the logical thing to do.submersible wrote:Another issue I have come across with Povray Planets is that because no heuristics are presently used to determine planet type or features , that the resulting texture is totally inappropriate for the description.
Case by case the alternatives for addressing this would be
- Total re-write of the planet description to reflect the texture. Easy, however it many collide with prior art / emersion and offend some.
- Flag the planet texture as a 'problem povray planet' and suggest how it should look, allowing me to hand adjust or source a more appropriate texture
- ???
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though!<Faints>
Cheers,
Drew.
Yep... that's how it works on my machine.JazHaz wrote:I assume that the texture OXPs should sit separately from the AI OXP in Addons, similar to how the YAH OXP works?