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Re: Oolite Key Maps

Posted: Mon Jul 09, 2012 10:11 am
by Gimi
Oolite development version key map updated. See first post for links and details.
Oolite v1.77 key map v1.1.4: Added "Ctrl - pitch/roll/yaw" precision toggle key combination.

Re: Oolite Key Maps

Posted: Mon Jul 09, 2012 11:45 am
by marcusrg
I didn't know the "o" key was to hide the hud when the game is paused. I think I was the last to learn that... :oops: Nice feature...

Re: Oolite Key Maps

Posted: Mon Jul 09, 2012 11:49 am
by Cody
marcusrg wrote:
... the "o" key was to hide the hud when the game is paused.
Try flying/combat without the hud - great fun!

Re: Oolite Key Maps

Posted: Mon Jul 09, 2012 11:53 am
by marcusrg
I wil, thanks. :)


Update: It's kind of weird! Wow! :shock: :D

Re: Oolite Key Maps

Posted: Mon Jul 09, 2012 2:32 pm
by Pleb
El Viejo wrote:
Try flying/combat without the hud - great fun!
Great fun and great difficulty! But it makes for nicer screenshots of the game, just watch out for those ships/stations/asteroids creeping up on you...

Re: Oolite Key Maps

Posted: Mon Jul 09, 2012 2:43 pm
by Cody
Pleb wrote:
Great fun and great difficulty!
Yep! Get in real close amongst a bunch of bandits - great dogfighting!

Re: Oolite Key Maps

Posted: Mon Jul 09, 2012 2:51 pm
by Pleb
Would be good if the scanner was able to malfunction or become damaged during fights - without this handy piece of equipment on the HUD it would make dogfighting much harder and exciting. Perhaps a future suggestion? 8)

Re: Oolite Key Maps

Posted: Mon Jul 09, 2012 2:55 pm
by Fatleaf
If I recall correctly there are a few huds that already mimic this. Can't remember which ones though. I will see if I can find one.

Re: Oolite Key Maps

Posted: Mon Jul 09, 2012 3:00 pm
by Cody
As I've said before, I'd like a simple on/off toggle for the hud that doesn't need pausing.

Re: Oolite Key Maps

Posted: Mon Jul 09, 2012 3:01 pm
by Fatleaf
El Viejo wrote:
As I've said before, I'd like a simple on/off toggle for the hud that doesn't need pausing.
I'm with EV on this one :D

Re: Oolite Key Maps

Posted: Mon Jul 09, 2012 3:09 pm
by cim
Pleb wrote:
Would be good if the scanner was able to malfunction or become damaged during fights - without this handy piece of equipment on the HUD it would make dogfighting much harder and exciting. Perhaps a future suggestion? 8)
There's already this OXP: Breakable HUD/IFF Scanner

Re: Oolite Key Maps

Posted: Mon Jul 09, 2012 3:14 pm
by Fatleaf
cim wrote:
There's already this OXP
That was it! :D

Re: Oolite Key Maps

Posted: Mon Jul 09, 2012 3:26 pm
by Pleb
cim wrote:
There's already this OXP: Breakable HUD/IFF Scanner
Now this is what I'm talking about! Thanks for that cim!

Re: Oolite Key Maps

Posted: Mon Jul 09, 2012 3:46 pm
by Wildeblood
cim wrote:
Pleb wrote:
Would be good if the scanner was able to malfunction or become damaged during fights - without this handy piece of equipment on the HUD it would make dogfighting much harder and exciting. Perhaps a future suggestion? 8)
There's already this OXP: Breakable HUD/IFF Scanner
Let me interject a little Smivs-esque self-promotion: MilHUD 4000.
For a bit more of a combat challenge, the scanner can be temporarily damaged during combat, and will blank out, but will reset itself automatically once combat is over (assuming the player survives). This feature might not appeal to all players, so M4000 includes a hidden setting to over-ride it, again adjustable from within the game with no need to edit files.

Re: Oolite Key Maps

Posted: Mon Jul 09, 2012 4:07 pm
by Smivs
Wildeblood wrote:
Let me interject a little Smivs-esque self-promotion...
Eh? What?! I would never......8)