Oolite Key Maps
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Re: Oolite Key Maps
Oolite development version key map updated. See first post for links and details.
Oolite v1.77 key map v1.1.4: Added "Ctrl - pitch/roll/yaw" precision toggle key combination.
Oolite v1.77 key map v1.1.4: Added "Ctrl - pitch/roll/yaw" precision toggle key combination.
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Re: Oolite Key Maps
I didn't know the "o" key was to hide the hud when the game is paused. I think I was the last to learn that... Nice feature...
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Re: Oolite Key Maps
Try flying/combat without the hud - great fun!marcusrg wrote:... the "o" key was to hide the hud when the game is paused.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Oolite Key Maps
Great fun and great difficulty! But it makes for nicer screenshots of the game, just watch out for those ships/stations/asteroids creeping up on you...El Viejo wrote:Try flying/combat without the hud - great fun!
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Re: Oolite Key Maps
Yep! Get in real close amongst a bunch of bandits - great dogfighting!Pleb wrote:Great fun and great difficulty!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Oolite Key Maps
Would be good if the scanner was able to malfunction or become damaged during fights - without this handy piece of equipment on the HUD it would make dogfighting much harder and exciting. Perhaps a future suggestion?
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Re: Oolite Key Maps
If I recall correctly there are a few huds that already mimic this. Can't remember which ones though. I will see if I can find one.
Find out about the early influences of Fatleaf here. Also his OXP's!
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Re: Oolite Key Maps
As I've said before, I'd like a simple on/off toggle for the hud that doesn't need pausing.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Oolite Key Maps
I'm with EV on this oneEl Viejo wrote:As I've said before, I'd like a simple on/off toggle for the hud that doesn't need pausing.
Find out about the early influences of Fatleaf here. Also his OXP's!
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Re: Oolite Key Maps
There's already this OXP: Breakable HUD/IFF ScannerPleb wrote:Would be good if the scanner was able to malfunction or become damaged during fights - without this handy piece of equipment on the HUD it would make dogfighting much harder and exciting. Perhaps a future suggestion?
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Re: Oolite Key Maps
That was it!cim wrote:There's already this OXP
Find out about the early influences of Fatleaf here. Also his OXP's!
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Re: Oolite Key Maps
Now this is what I'm talking about! Thanks for that cim!cim wrote:There's already this OXP: Breakable HUD/IFF Scanner
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Re: Oolite Key Maps
Let me interject a little Smivs-esque self-promotion: MilHUD 4000.cim wrote:There's already this OXP: Breakable HUD/IFF ScannerPleb wrote:Would be good if the scanner was able to malfunction or become damaged during fights - without this handy piece of equipment on the HUD it would make dogfighting much harder and exciting. Perhaps a future suggestion?
For a bit more of a combat challenge, the scanner can be temporarily damaged during combat, and will blank out, but will reset itself automatically once combat is over (assuming the player survives). This feature might not appeal to all players, so M4000 includes a hidden setting to over-ride it, again adjustable from within the game with no need to edit files.
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Re: Oolite Key Maps
Eh? What?! I would never......Wildeblood wrote:Let me interject a little Smivs-esque self-promotion...
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