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Re: Artificial Gravity and Space Stations,
Posted: Fri Jan 20, 2012 11:16 pm
by Gimi
El Viejo wrote:Gimi wrote:Griff's Coriolis is set to 0.08 as well.
That's his Alt-Coriolis, I think... his 'normal' Coriolis is set faster.
You are absolutely right. (of course)
Re: Artificial Gravity and Space Stations,
Posted: Fri Jan 20, 2012 11:21 pm
by Cody
Gimi wrote:You are absolutely right. (of course)
Heh! I've re-tweaked mine this evening actually. I now have both varieties of Griff's Coriolis set to 0.12, the Dodo stations set to -0.10, and the Torus set to 0.08.
Re: Artificial Gravity and Space Stations,
Posted: Fri Jan 20, 2012 11:41 pm
by Gimi
El Viejo wrote:Gimi wrote:You are absolutely right. (of course)
Heh! I've re-tweaked mine this evening actually. I now have both varieties of Griff's Coriolis set to 0.12, the Dodo stations set to -0.10, and the Torus set to 0.08.
Hmmm, I might just copy that.
What dodo stations are you using?
Re: Artificial Gravity and Space Stations,
Posted: Fri Jan 20, 2012 11:44 pm
by Cody
Gimi wrote:What dodo stations are you using?
Griff/CaptKev's Dodo, atm. When Griff releases his new Dodo, I'll mix both. It'd be nice to see a Griff Ico sometime.
Re: Artificial Gravity and Space Stations,
Posted: Sat Jan 21, 2012 10:58 am
by m4r35n357
Gimi wrote:Pull out all other OXP's, and leave the override for station roll in. (The script works fine for me)
Good call Gimi, I have slow turning stations, now I just have to work out which of the 45 other OXPs is clashing. I've tried grepping for station_roll and that didn't help, so unless I can find another short cut it's going to be a manual search
Also my joystick seems to have either lost calibration or broken, so this might take a while . . . but thanks anyway!
Re: Artificial Gravity and Space Stations,
Posted: Mon Jan 23, 2012 5:59 pm
by m4r35n357
Finally got round to the "binary" search, the problem was solved by removing PAGroove_Stations_v1.2.2.oxp, I'm still investigating; there is no obvious (to me) override of station_roll (I grepped the whole AddOns directory earlier), but I'll post again if I find the reason.
[edit] all I could find was max_flight_roll =8; and stuff like that, I'd better leave this to someone who understands these keys better than me . . .
Re: Artificial Gravity and Space Stations,
Posted: Tue Jan 31, 2012 8:59 pm
by SandJ
m4r35n357 wrote:Cmdr. Maegil wrote:
- create a folder
Oolite\AddOns\main_stations_slowdown.oxp\Config
- in this folder, create a file named
shipdata-overrides.plist
- open it with a text editor such as jEdit or Notepad++ (NOT Notepad, it adds corrupting metadata)
- copy the following code and paste it on the file
Code: Select all
{
"coriolis-station" =
{
station_roll = 0.15;
};
"dodecahedron-station" =
{
station_roll = 0.15;
};
"icosahedron-station" =
{
station_roll = 0.15;
};
}
Save and restart with the shift pressed until the spinning ship appears.
Is that really all you need to do? Makes no difference on my setup . . .
I too have been struggling with this and assumed it did not work.
However, having checked everything and seen no error on my part, I did the following:
- rename \AddOns as \Addons.NOT ... all extras disappeared.
- created \Addons and moved main_stations_slowdown.oxp into it ... no apparent difference to space station spin.
- changed "station_roll = 0.15;" to "station_roll =
-0.15;" ... space stations spin the other way.
- changed "station_roll = -0.15;" to "station_roll = -0.
05;" ... space stations spin more slowly (and the other way).
- put everything back into AddOns ... all extras reappeared and space stations spin more slowly (and the other way).
So, "station_roll = 0.15;" makes no
apparent speed spin difference on my setup.
Re: Artificial Gravity and Space Stations,
Posted: Sat Feb 04, 2012 1:59 pm
by PhantorGorth
Just to throw more ideas into the pot. I go with the idea that given that ships have shields the stations do too. This is evidenced by the fact that stations in Oolite are known for their near indestructibility. So I view the internal decks as going right up the hull, though for extra health and safety rapidly close-able bulkhead doors/forcefields separate the hull from habitable areas. Artificial gravity is used but the spin minimizes the amount of artificial gravity needed. To give you one idea for the interior see this cross-sectional plan
here. (
https://bitly.com/ws3UN2) (Please note that this is rough plan and hasn't considered scale too much.)
Edit: Link change
Re: Artificial Gravity and Space Stations,
Posted: Sat Feb 04, 2012 2:32 pm
by Cmdr. Maegil
Scale?... Ah, yes, I remember now - it's one of those sparkly things on fish! Right, carry on...
Re: Artificial Gravity and Space Stations,
Posted: Sat Feb 04, 2012 2:41 pm
by PhantorGorth
Cmdr. Maegil wrote:Scale?... Ah, yes, I remember now - it's one of those sparkly things on fish! Right, carry on...
I just didn't want comments such as there couldn't be than many floors, etc.